[Cam_backseat]
FOV = 1.082104
Near = 0.001000
Pos = -0.003060 0.966133 -0.582120
Target = -0.003060 0.550854 -3.280900
Up = 0.000000 1.000000 0.000000

[Cam_bonnet]
FOV = 1.308997
Near = 0.083100
Pos = 0.000000 0.823695 -3.030138
Target = 0.000000 0.673507 -5.730503
Up = 0.000000 1.000000 0.000000

[Cam_bonnet2]
FOV = 1.308997
Near = 0.150000
Pos = 0.000000 1.020615 -1.352244
Target = 0.000000 1.020615 -5.051043
Up = 0.000000 1.000000 0.000000

[Cam_external]
FOV = 1.308997
Near = 0.001000
Pos = -0.000000 2.381838 2.636782
Target = 0.000000 0.728728 -1.122835
Up = 0.000000 1.000000 0.000000

[Cam_internal]
FOV = 1.308997
Near = 0.110100
Pos = 0.339627 1.014271 -1.266099
Target = 0.339627 0.891643 -3.742547
Up = 0.000000 1.000000 0.000000

[Plane_body]
FaceBlock0_Material = null
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[Plane_deepshadow]
FaceBlock0_Material = Material #4
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[Point_Center]
Normal = -0.000000 1.000000 0.000000
Pos = 0.000000 0.607334 -1.188537

[Point_blowoff]
Normal = 0.000000 0.000000 1.000000
Pos = -0.000000 0.609042 -3.069596

[Point_dirtspray_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.969180 -0.117792 -0.000000

[Point_dirtspray_lf]
Normal = 0.000000 0.000000 1.000000
Pos = 0.969180 -0.117792 -2.517030

[Point_dirtspray_rb]
Normal = -0.000000 0.000000 1.000000
Pos = -0.969180 -0.117792 -0.000000

[Point_dirtspray_rf]
Normal = -0.000000 0.000000 1.000000
Pos = -0.969180 -0.117792 -2.517030

[Point_engine]
Normal = 0.000000 0.000000 1.000000
Pos = -0.000000 0.656530 -2.777248

[Point_exhaust1]
Normal = 0.000000 1.000000 0.000000
Pos = -0.508438 0.161511 0.932316

[Point_exhaust2]
Normal = 0.000000 1.000000 0.000000
Pos = -0.384184 0.169754 0.412808

[Point_gearbox]
Normal = 0.000000 1.000000 0.000000
Pos = 0.000000 0.191530 -1.41180

[Point_light_brake_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.608884 0.867576 0.27673

[Point_light_brake_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.608884 0.867576 0.27673

[Point_light_lb]
Normal = -0.000000 -0.000000 1.000000
Pos = 0.585340 0.978278 0.224885

[Point_light_lf]
Normal = 0.342020 0.000000 -0.939693
Pos = 0.53293 0.56093 -3.016720

[Point_light_lf_bam]
Normal = 0.342020 0.000000 -0.939693
Pos = 0.63293 0.33093 -3.316720

[Point_light_rf_bam]
Normal = 0.342020 0.000000 -0.939693
Pos = -0.63293 0.33093 -3.316720

[Point_light_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.583340 0.938278 0.224885

[Point_light_reverse_lb]
Normal = 0.164463 0.000000 0.986383
Pos = 0.549370 1.063230 0.224885

[Point_light_reverse_rb]
Normal = -0.164461 -0.000001 0.986384
Pos = -0.549370 1.063230 0.224885

[Point_light_rf]
Normal = -0.342020 0.000000 -0.939693
Pos = -0.53293 0.56093 -3.016720

[Point_turbo]
Normal = 0.000000 0.000000 1.000000
Pos = -0.000000 0.575762 -2.537890

[Point_wing_l]
Normal = -0.000000 1.000000 -0.000000
Pos = 0.589945 1.098308 0.835139

[Point_wing_r]
Normal = 0.000000 1.000000 0.000000
Pos = -0.589945 1.098308 0.835138

[e_body]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTexture
FaceBlock2_Material = external::tire
FaceBlock2_Shader = CarTextureNoDirt
FaceBlock3_Material = external::tire
FaceBlock3_Shader = CarColorNoDirt
FaceBlock4_Material = external::tire
FaceBlock4_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bonnet]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
FaceBlock2_Material = external::tire
FaceBlock2_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_brakedisc_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = off
Switch = true
SwitchBox = brakedisc_lb

[e_brakedisc_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = off
Switch = true
SwitchBox = brakedisc_lf

[e_brakedisc_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = off
Switch = true
SwitchBox = brakedisc_rb

[e_brakedisc_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = off
Switch = true
SwitchBox = brakedisc_rf


[e_brakedisc_lb_lit]
Switch=true
SwitchBox=brake_lb
Predicate=on
FaceBlock0_Shader=CarLight
FaceBlock0_Material = external dynamic::tire

[e_brakedisc_lf_lit]
Switch=true
SwitchBox=brake_lb
Predicate=on
FaceBlock0_Shader=CarLight
FaceBlock0_Material = external dynamic::tire

[e_brakedisc_rb_lit]
Switch=true
SwitchBox=brake_rb
Predicate=on
FaceBlock0_Shader=CarLight
FaceBlock0_Material = external dynamic::tire

[e_brakedisc_rf_lit]
Switch=true
SwitchBox=brake_rb
Predicate=on
FaceBlock0_Shader=CarLight
FaceBlock0_Material = external dynamic::tire

[e_bumper_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bumper_f]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTexture
FaceBlock2_Material = external::tire
FaceBlock2_Shader = CarTextureNoDirt
FaceBlock3_Material = external::tire
FaceBlock3_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_off]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_intakeroof]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_brake_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_light_brake_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_lb

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_lb

[e_light_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_lf

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_lf

[e_light_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_rb

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_rb

[e_light_reverse_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = reverse_lb

[e_light_reverse_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = reverse_lb

[e_light_reverse_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = reverse_rb

[e_light_reverse_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = reverse_rb

[e_light_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_rf

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_rf

[e_lightglass_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = on
Switch = false
SwitchBox = lightglass_lb

[e_lightglass_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = on
Switch = true
SwitchBox = lightglass_lf

[e_lightglass_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = on
Switch = false
SwitchBox = lightglass_rb

[e_lightglass_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = on
Switch = true
SwitchBox = lightglass_rf

[e_massa]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_ramp]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_ramp_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_ramp]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_ramp_b]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_ramp_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_ramp_b_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_glassramp]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarLight

[e_glassramp_b]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = on
Switch = true
SwitchBox = lightglass_rf

[e_mirror_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirror_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_brakecooler_l]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_brakecooler_r]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_gravel]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_snow]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_tarmac]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_tarmac]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_gravel]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_snow]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_steeringwheel]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelhang_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelhang_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelhang_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelhang_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelstag_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelstag_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelstag_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelstag_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_b]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_f]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wing]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wiper_l]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wiper_r]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[ghost_external]
FaceBlock0_Material = ghost:: ghost
FaceBlock0_Shader = GhostCar
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_body]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_bonnet]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = internal::carpaint
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = internal::tire
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_ramp]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[i_bumper_b]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_bumper_f]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = internal::carpaint
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = internal::tire
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_door_b]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_door_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_door_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_steeringwheel]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_b]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_f]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_lb]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_lf]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_rb]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_rf]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wing]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wiper_l]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wiper_r]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[k_windscreen]
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_premove]
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_b]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_f]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_lb]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_lf]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_rb]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_rf]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[texture_dirtmap]
FaceBlock0_Material = dirtmap::dirtmap
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = dirtmap::dirtmap wheel
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = dirtmap::int dirtmap
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = dirtmap::dirtmap
FaceBlock3_Shader = CarTire
FaceBlock4_Material = dirtmap::dirtmap wheel
FaceBlock4_Shader = CarTexture
FaceBlock5_Material = dirtmap::int dirtmap
FaceBlock5_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[texture_scrapemap]
FaceBlock0_Material = scrapemap::scrapemap
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = scrapemap::scrapemap
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = scrapemap::scrapemap
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = scrapemap::scrapemap
FaceBlock3_Shader = CarTire
FaceBlock4_Material = scrapemap::scrapemap
FaceBlock4_Shader = CarTexture
FaceBlock5_Material = scrapemap::scrapemap
FaceBlock5_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

