----------------aszfaltfelni----------------

[e_wheel_tarmac_rf]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarRim
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarTire
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarTire
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
FaceBlock7_Material = external::invisible
FaceBlock7_Shader = CarRim
FaceBlock8_Material = external::invisible
FaceBlock8_Shader = CarTire
FaceBlock9_Material = external dynamic::bs8
FaceBlock9_Shader = CarTire
FaceBlock10_Material = external dynamic::bs8tread
FaceBlock10_Shader = CarTire
FaceBlock11_Material = external dynamic::bs8
FaceBlock11_Shader = CarRim



[e_wheel_tarmac_lf]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarRim
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarTire
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarTire
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
FaceBlock7_Material = external::invisible
FaceBlock7_Shader = CarRim
FaceBlock8_Material = external::invisible
FaceBlock8_Shader = CarTire
FaceBlock9_Material = external dynamic::bs8
FaceBlock9_Shader = CarTire
FaceBlock10_Material = external dynamic::bs8tread
FaceBlock10_Shader = CarTire
FaceBlock11_Material = external dynamic::bs8
FaceBlock11_Shader = CarRim


[e_wheel_tarmac_lb]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarRim
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarTire
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarTire
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
FaceBlock7_Material = external::invisible
FaceBlock7_Shader = CarRim
FaceBlock8_Material = external::invisible
FaceBlock8_Shader = CarTire
FaceBlock9_Material = external dynamic::bs8
FaceBlock9_Shader = CarTire
FaceBlock10_Material = external dynamic::bs8tread
FaceBlock10_Shader = CarTire
FaceBlock11_Material = external dynamic::bs8
FaceBlock11_Shader = CarRim



[e_wheel_tarmac_rb]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarRim
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarTire
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarTire
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
FaceBlock7_Material = external::invisible
FaceBlock7_Shader = CarRim
FaceBlock8_Material = external::invisible
FaceBlock8_Shader = CarTire
FaceBlock9_Material = external dynamic::bs8
FaceBlock9_Shader = CarTire
FaceBlock10_Material = external dynamic::bs8tread
FaceBlock10_Shader = CarTire
FaceBlock11_Material = external dynamic::bs8
FaceBlock11_Shader = CarRim


[e_sparewheel_tarmac]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarRim
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarTire
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarTire
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
FaceBlock7_Material = external::invisible
FaceBlock7_Shader = CarRim
FaceBlock8_Material = external::invisible
FaceBlock8_Shader = CarTire
FaceBlock9_Material = external dynamic::bs8
FaceBlock9_Shader = CarTire
FaceBlock10_Material = external dynamic::bs8tread
FaceBlock10_Shader = CarTire
FaceBlock11_Material = external dynamic::bs8
FaceBlock11_Shader = CarRim

------------------------------------------
