; This a coment line, it begin with a ;
; Options of this set must begin with a / and must be : /Lights, /Mirrors and /RearPlate
; you must enter them after this bloc of comments.
; Choices for Lights, Mirrors and Rear Plate must begin with a *  
; This is the list of valid choices : For lights : *LightsOn, *LightsOff
;                                     For Mirrors : *JWRCMirrors, *SpanishMirrors
;                                     For Rear Plate : *RearPlateActived, *RearPlateNotActived
; Keep in memory that only these choices are available in the program.
;
; The name of the .INI file to modify must follow the option and must begin with a $ like --> $C2s1600.ini or $C2s1600_settings.ini
; IMPORTANT : Each bloc must be terminated by a #
;
; Example : for the bloc that put Extra lights on the car the bloc must begin with :
; *LightsOn      <--- the option
; $C2s1600.ini   <--- the .ini to modify
; .....
; .....
; $C2s1600_settings.ini <--- we change the ini file 
; .....
; .....
; #                 <--- the end of the Extra lights bloc
;
; *LightsOff        <--- the next bloc
; $C2s1600.ini
; .....
; You can use empty lines if you want separate 2 sections.
;
;

;------------------------ Enabled options for this car ------------------------------------------
; here we said to the programm that there is Lights, mirrors and rear plate to show to the end user
/Lights
/Mirrors
/RearPlate
;------------------------------------------------------------------------------------------------

;------------------------------------------------- begin of Lights ON -------------------------------------------------------------------------
; TURNED ON

*LightsOn
;******************************
$C2s1600.ini
;******************************
[e_light_lf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_lf

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_lf

[e_light_rf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_rf

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_lf

[e_lightglass_reverse_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_lb

[e_lightglass_reverse_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_rb

[e_lightglass_brake_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_lightglass_brake_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_lightglass_reverse_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_lb

[e_lightglass_reverse_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_rb

[e_lightglass_normal_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = light_lb

[e_lightglass_normal_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = light_rb

[e_lightglass_normal_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = light_lb

[e_lightglass_normal_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = light_rb

[e_lightglass_lf]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_lf

[e_lightglass_rf]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_rf

[e_lightglass_lf_lit]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_lf

[e_lightglass_rf_lit]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_rf

;******************************
$C2s1600_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light2]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

; Rear Permanent Lights

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Front Lights

[Light6]
Id 			= 14
Car Part		= Point_light_lf
Active 			= true
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 255
Blue			= 100
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light7]
Id 			= 15
Car Part		= Point_light_rf
Active 			= true
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 255
Blue			= 100
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;------------------------------------------------- end of Lights ON -------------------------------------------------------------------------

;------------------------------------------------- begin of Lights OFF -------------------------------------------------------------------------
; TURNED OFF

*LightsOff
;******************************
$C2s1600.ini
;******************************
[e_light_lf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_rf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_reverse_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_lb

[e_lightglass_reverse_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_rb

[e_lightglass_brake_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_lightglass_brake_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_lightglass_reverse_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_lb

[e_lightglass_reverse_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_rb

[e_lightglass_normal_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_normal_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_normal_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_normal_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_lf]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_rf]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_lf_lit]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_rf_lit]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

;******************************
$C2s1600_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light2]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

; Rear Permanent Lights

[Light4]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light5]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

; Front Lights

[Light6]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light7]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=
#
;-------------------------------------------------- end of Lights OFF --------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;-------------------------------------------------------------- begin of MIRROR JWRC ------------------------------------------------------------------------------------
; MIRROR JWRC
*JWRCMirrors
;******************************
$C2s1600.ini
;******************************

[e_mirror_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mirror_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mirrorJWRC_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirrorJWRC_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[i_mirror_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[i_mirrorJWRC_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirrorJWRC_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light
#
;-------------------------------------------------------------- end of MIRROR JWRC --------------------------------------------------------------------------------------

;------------------------------------------------------------- begin of MIRROR SPANISH ------------------------------------------------------------------------------------
; MIRROR SPANISH
*SpanishMirrors
;******************************
$C2s1600.ini
;******************************

[e_mirror_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirror_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirrorJWRC_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mirrorJWRC_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[i_mirror_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirrorJWRC_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[i_mirrorJWRC_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light
#
;-------------------------------------------------------------- end of MIRROR SPANISH ------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------------------- begin of Rims Type I -----------------------------------------------------------------------------------
; PLATE ON
*RearPlateActived
;******************************
$C2s1600.ini
;******************************

[e_plate_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light
#

;--------------------------------------------------------------- end of Rims Type I -----------------------------------------------------------------------------------

;------------------------------------------------------------- begin of Rims Type II ----------------------------------------------------------------------------------
; PLATE OFF
*RearPlateNotActived
;******************************
$C2s1600.ini
;******************************

[e_plate_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light
#
;--------------------------------------------------------------- end of Rims Type II ----------------------------------------------------------------------------------

