[Cam_bonnet]
FOV=1.047198
Near=0.100000
Pos=0.000000 0.803724 -2.620356
Target=0.000000 0.701631 -5.612516
Up=0.000000 0.033830 0.999428
[Cam_external]
FOV=1.047198
Near=0.100000
Pos=-0.000000 2.337336 2.694466
Target=0.000000 0.687550 -1.317819
Up=-0.000000 0.402510 0.915416
[Cam_internal]
FOV=1.047198
Near=0.100000
Pos=0.320957 0.995852 -0.880984
Target=0.359627 0.788630 -3.960516
Up=0.000000 0.093044 0.995662
[Point_exhaust1]
Normal=1.000000 -0.000000 0.000000
Pos=-0.000358 0.185729 0.620946
[Cam_backseat]
FOV=1.047198
Near=0.100000
Pos=-0.003060 0.938844 -0.877528
Target=-0.003060 0.793368 -3.473452
Up=-0.000000 0.054092 0.998536
[Point_drivercambase]
Normal=1.000000 -0.000000 0.000000
Pos=0.358626 0.673075 -1.244900
[Point_wing_l]
Normal=-1.000000 -0.000000 -0.000000
Pos=0.476239 1.255547 0.337057
[Point_wing_r]
Normal=1.000000 -0.000000 0.000000
Pos=-0.476239 1.255547 0.337057
[Point_exhaust2]
Normal=1.000000 -0.000000 0.000000
Pos=-0.006955 0.199953 0.401577
[Point_engine]
Normal=0.000000 1.000000 0.000000
Pos=-0.000000 0.623183 -2.532776
[Point_gearbox]
Normal=1.000000 -0.000000 -0.000000
Pos=-0.000000 0.131263 -1.967029
[Point_light_lf]
Normal=0.226600 -0.000000 -0.973988
Pos=0.571747 0.498102 -2.748112
[Point_light_rf]
Normal=-0.226599 0.000000 -0.973980
Pos=-0.574806 0.498102 -2.748112
[Point_light_lb]
Normal=0.317742 0.000000 0.948177
Pos=0.608570 0.807969 0.437777
[Point_light_rb]
Normal=-0.317735 -0.000001 0.948179
Pos=-0.600170 0.807969 0.437777
[Point_light_reverse_lb]
Normal=0.253099 0.000000 0.967440
Pos=0.600934 0.682881 0.493502
[Point_light_reverse_rb]
Normal=-0.253099 -0.000000 0.967440
Pos=-0.588137 0.682881 0.493502
[Point_light_brake_rb]
Normal=-0.168386 -0.000000 0.985721
Pos=-0.600210 0.807969 0.435919
[Point_light_brake_lb]
Normal=0.168386 -0.000000 0.985721
Pos=0.609085 0.807969 0.435919
[Point_dirtspray_lf]
Normal=0.000001 -0.000000 0.999992
Pos=0.969180 -0.117792 -2.321301
[Point_dirtspray_lb]
Normal=0.000001 -0.000000 0.999992
Pos=0.969180 -0.117792 0.000002
[Point_dirtspray_rb]
Normal=0.000000 -0.000000 1.000000
Pos=-0.969180 -0.117792 0.000062
[Point_dirtspray_rf]
Normal=-0.000000 1.000000 0.000000
Pos=-0.969180 -0.117792 -2.321241
[Point_lightcone_b]
Normal=-0.999995 -0.000000 -0.000001
Pos=0.000001 0.000000 1.182076
[Point_blowoff]
Normal=0.000000 1.000000 0.000000
Pos=-0.000000 0.608167 -2.499376
[Point_turbo]
Normal=0.000000 1.000000 0.000000
Pos=-0.000000 0.574887 -2.376399
[Cam_bonnet2]
FOV=1.047198
Near=0.100000
Pos=0.000000 0.933768 -1.195670
Target=0.000000 1.025860 -4.832940
Up=0.000000 -0.000000 1.000000
[Point_Center]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 0.644884 -1.194737
[Point_antenna_01]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 1.372595 -0.441963
[Point_antenna_02]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 1.466154 -0.421584
[Point_antenna_03]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 1.553229 -0.401205
[Point_antenna_04]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 1.644009 -0.378047
[Point_antenna_05]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 1.329984 -0.049200
[Point_antenna_06]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 1.365159 -0.045732
[Point_antenna_07]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 1.397857 -0.040282
[Point_antenna_08]
Normal=-1.000000 -0.000000 0.000000
Pos=0.000000 1.435015 -0.035823
[Point_antenna_09]
Normal=-1.000000 -0.000000 0.000000
Pos=-0.422252 1.265079 -0.055624
[Point_antenna_10]
Normal=-1.000000 -0.000000 0.000000
Pos=-0.422252 1.300254 -0.052156
[Point_antenna_11]
Normal=-1.000000 -0.000000 0.000000
Pos=-0.422252 1.332952 -0.046706
[Point_antenna_12]
Normal=-1.000000 -0.000000 0.000000
Pos=-0.422252 1.370110 -0.042247

[e_plate_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_body]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bodyi]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_under]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bonnet]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bonnetvents]
FaceBlock0_Material = external::vents
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[Plane_body]
FaceBlock0_Material = null
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[Plane_deepshadow]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_brakedisc_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_brakedisc_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_brakedisc_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_brakedisc_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_brakedisc_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_brakedisc_lf_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_brakedisc_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_brakedisc_rf_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_bumper_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bumper_f]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bumpervents]
FaceBlock0_Material = external::vents
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_doori_l]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_doori_r]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_exhaust]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_intakeroof]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_brake_m]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_light_brake_m_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_lf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_rf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_reverse_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_lb

[e_lightglass_reverse_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_rb

[e_lightglass_brake_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_lightglass_brake_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_lightglass_reverse_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_lb

[e_lightglass_reverse_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_rb

[e_lightglass_normal_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_normal_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_normal_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_normal_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_lf]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_rf]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_lf_lit]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_rf_lit]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mirror_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mirror_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mirrorJWRC_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirrorJWRC_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[i_mirror_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = true
SwitchBox = light

[i_mirrorJWRC_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirrorJWRC_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_gravel]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::carpaint
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_snow]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::carpaint
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_tarmac]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::carpaint
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_gravel]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_snow]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_tarmac]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_steeringwheel]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelhang_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelhang_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelhang_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelhang_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelstag_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelstag_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelstag_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelstag_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_lb]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_lf]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_rb]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_rf]
FaceBlock0_Material = external dynamic::lightglasses
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_b]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_f]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wing]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wiper_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wiper_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[ghost_external]
FaceBlock0_Material = ghost:: ghost
FaceBlock0_Shader = GhostCar
FaceBlock1_Material = ghost:: ghost
FaceBlock1_Shader = GhostCar
FaceBlock2_Material = ghost:: ghost
FaceBlock2_Shader = GhostCar
FaceBlock3_Material = ghost:: ghost
FaceBlock3_Shader = GhostCar
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_body]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_bodye]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_bodyi]
FaceBlock0_Material = internal::tire2
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_body_parts]
FaceBlock0_Material = internal::parts
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_bonnet]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_bonnetvents]
FaceBlock0_Material = internal::vents
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_door_l]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_door_r]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_doore_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_doore_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_doori_l]
FaceBlock0_Material = internal::tire2
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_doori_r]
FaceBlock0_Material = internal::tire2
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_steeringwheel]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = internal::wheel
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_f]
FaceBlock0_Material = internal transparent::carpaint
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_lb]
FaceBlock0_Material = internal transparent::carpaint
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_rb]
FaceBlock0_Material = internal transparent::carpaint
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wiper_l]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wiper_r]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[k_windscreen]
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_premove]
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_b]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_f]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_lb]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_lf]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_rb]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_rf]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[texture_dirtmap]
FaceBlock0_Material = dirtmap::dirtmap
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = dirtmap::dirtmap wheel
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = dirtmap::int dirtmap
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = dirtmap::dirtmap
FaceBlock3_Shader = CarTire
FaceBlock4_Material = dirtmap::dirtmap wheel
FaceBlock4_Shader = CarTexture
FaceBlock5_Material = dirtmap::int dirtmap
FaceBlock5_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[texture_scrapemap]
FaceBlock0_Material = scrapemap::scrapemap
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = scrapemap::scrapemap
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = scrapemap::scrapemap
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = scrapemap::scrapemap
FaceBlock3_Shader = CarTire
FaceBlock4_Material = scrapemap::scrapemap
FaceBlock4_Shader = CarTexture
FaceBlock5_Material = scrapemap::scrapemap
FaceBlock5_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

