; This a coment line, it begin with a ;
; Options of this set must begin with a / and must be : /Rims, /ExtraLights, /Mirror
; you must enter them after this bloc of comments.
; Choices for Rims, Extra lights and Mirror must begin with a *  
; This is the list of valid choices : For extra lights : *ActivatedON, *ActivatedOff, *NotActivatedOn, *NotActivatedOff
;                                     For Rims : *RimsStyle1, *RimsStyle2
;                                     For Mirror : *MirrorOn, *MirrorOff
; Keep in memory that only these choices are available in the program.
;
; The name of the .INI file to modify must follow the option and must begin with a $ like --> $C4_08.ini or $C4_08_settings.ini
; IMPORTANT : Each bloc must be terminated by a #
;
; Example : for the bloc that put Extra lights on the car the bloc must begin with :
; *ActivatedON      <--- the option
; $C4_08.ini        <--- the .ini to modify
; .....
; .....
; $C4_08_settings.ini <--- we change the ini file 
; .....
; .....
; #                 <--- the end of the Extra lights bloc
;
; *NotActivatedOff  <--- the next bloc
; $C4_08.ini
; .....
; You can use empty lines if you want separate 2 sections.
;
;

;------------------------ Enabled options for this car ------------------------------------------
; here we said to the programm that there is Rims, Extralights and mirror to show to the end user
/Rims
/ExtraLights
/Mirror
;------------------------------------------------------------------------------------------------

;------------------------------------------------- begin of ExtraLights Activated and turn ON -------------------------------------------------------------------------
; ACTIVATED AND TURNED ON

*ActivatedON
;******************************
$C4_08.ini
;******************************
[e_ramp]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPlastic
FaceBlock1_Material=external::tire
FaceBlock1_Shader=CarTire

[i_ramp]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPlastic
FaceBlock1_Material=internal::tire
FaceBlock1_Shader=CarTire

[e_ramp_light]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_light_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_light_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarPlastic

[e_ramp_bumper_r_light]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_rf

[e_ramp_bumper_r_light_lit]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_rf

[e_ramp_bumper_r_light_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_ramp_bumper_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarPlastic

[e_ramp_bumper_l_light]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_rf

[e_ramp_bumper_l_light_lit]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_rf

[e_ramp_bumper_l_light_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_lb

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_lb

[e_light_lf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_lf

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_lf

[e_light_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_rb

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_rb

[e_light_rf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_rf

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_rf

[e_lightglass_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = light

[e_lightglass_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = lightglass_lb

[e_lightglass_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = lightglass_rb

;******************************
$C4_08_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 4
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light9]
Id 			= 5
Car Part		= Point_light_bon1
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light10]
Id 			= 5
Car Part		= Point_light_bon2
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light11]
Id 			= 5
Car Part		= Point_light_bon3
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light12]
Id 			= 5
Car Part		= Point_light_bon4
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light13]
Id 			= 5
Car Part		= Point_light_bum1
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light14]
Id 			= 5
Car Part		= Point_light_bum2
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

; Rear Permanent Lights

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light6]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light7]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light8]
Id 			= 18
Car Part		= Point_light_brake_mb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;---------------------------------------------------- end of ExtraLights Activated and turn ON ------------------------------------------------------------------------

;------------------------------------------------- begin of ExtraLights Activated and turn OFF ------------------------------------------------------------------------
; ACTIVATED AND TURNED OFF

*ActivatedOff
;******************************
$C4_08.ini
;******************************
[e_light_brake_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_lf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_reverse_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_lb

[e_light_reverse_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_lb

[e_light_reverse_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_rb

[e_light_reverse_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_rb

[e_light_rf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_lightglass_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = light

[e_lightglass_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = lightglass_lb

[e_lightglass_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = lightglass_rb

[e_ramp]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPlastic
FaceBlock1_Material=external::tire
FaceBlock1_Shader=CarTire

[e_ramp_light]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_light_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_light_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarPlastic

[e_ramp_bumper_r_light]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r_light_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_ramp_bumper_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarPlastic

[e_ramp_bumper_l_light]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_l_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_l_light_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

;******************************
$C4_08_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light2]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.1 
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

; Rear Permanent Lights

[Light4]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light5]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

; Front Lights

[Light6]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light7]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light12]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light13]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light8]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light9]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light10]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light11]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=
#
;-------------------------------------------------- end of ExtraLights Activated and turn OFF --------------------------------------------------------------------------

;----------------------------------------------- begin of ExtraLights NOT Activated and turn ON -----------------------------------------------------------------------
; NOT ACTIVATED AND TURNED ON

*NotActivatedOn
;******************************
$C4_08.ini
;******************************
[e_light_brake_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_lb

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_lb

[e_light_lf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_lf

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_lf

[e_light_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_rb

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_rb

[e_light_reverse_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_lb

[e_light_reverse_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_lb

[e_light_reverse_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_rb

[e_light_reverse_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_rb

[e_light_rf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_rf

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_rf

[e_lightglass_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = light

[e_lightglass_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = lightglass_lb

[e_lightglass_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = lightglass_rb

[e_ramp]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPlastic
FaceBlock1_Material=external::tire
FaceBlock1_Shader=CarTire

[e_ramp_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_light_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarPlastic

[e_ramp_bumper_r_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r_light_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_ramp_bumper_l]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarPlastic

[e_ramp_bumper_l_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_l_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_l_light_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

[i_ramp]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPlastic
FaceBlock1_Material=internal::tire
FaceBlock1_Shader=CarTire

;******************************
$C4_08_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 4
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0



; Rear Permanent Lights

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light6]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light7]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light8]
Id 			= 18
Car Part		= Point_light_brake_mb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light9]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light10]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light11]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=
#
;------------------------------------------------- end of ExtraLights NOT Activated and turn ON ------------------------------------------------------------------------


;----------------------------------------------- begin of ExtraLights NOT Activated and turn OFF -----------------------------------------------------------------------
; NOT ACTIVATED AND TURNED OFF

*NotActivatedOff
;******************************
$C4_08.ini
;******************************
[e_light_brake_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_lb

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_lb

[e_light_lf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_lf

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_lf

[e_light_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_rb

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_rb

[e_light_reverse_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_lb

[e_light_reverse_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_lb

[e_light_reverse_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = reverse_rb

[e_light_reverse_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = reverse_rb

[e_light_rf]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = true
SwitchBox = light_rf

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarGlass
Predicate = off
Switch = true
SwitchBox = light_rf

[e_lightglass_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = light

[e_lightglass_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = lightglass_lb

[e_lightglass_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = on
Switch = false
SwitchBox = lightglass_rb

[e_ramp]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPlastic
FaceBlock1_Material=external::tire
FaceBlock1_Shader=CarTire

[e_ramp_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_light_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarPlastic

[e_ramp_bumper_r_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_r_light_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_ramp_bumper_l]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarPlastic

[e_ramp_bumper_l_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_l_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_ramp_bumper_l_light_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

[i_ramp]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPlastic
FaceBlock1_Material=internal::tire
FaceBlock1_Shader=CarTire

;******************************
$C4_08_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.10
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.10
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Rear reverse Lights

[Light2]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.20
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.20
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light4]
Id 			= 18
Car Part		= Point_light_brake_mb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

; Front Lights

[Light6]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light7]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light12]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light13]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light8]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light9]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light10]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=

[Light11]
Id 			=
Car Part		=
Active 			= false
Fade In Time 		=
Fade Out Time 		=
Red			=
Green			=
Blue			=
Texture			=
Size			=
Use Lens Flare		=
Lens Flare Size		=
Lens Flare Brightness	=
Lens Flare Color	=
#
;------------------------------------------------- end of ExtraLights NOT Activated and turn OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;-------------------------------------------------------------- begin of MIRROR ON ------------------------------------------------------------------------------------
; MIRROR ON
*MirrorOn
;******************************
$C4_08.ini
;******************************

[e_mirror_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_mirror_l_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_l_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarIntGlass

[e_mirror_r]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_mirror_r_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_r]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_r_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarIntGlass

[e_mirror_1_l]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_mirror_1_l_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_1_l]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_1_l_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarIntGlass

[e_mirror_1_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_mirror_1_r_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_1_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_1_r_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarIntGlass
#
;-------------------------------------------------------------- end of MIRROR ON --------------------------------------------------------------------------------------

;------------------------------------------------------------- begin of MIRROR OFF ------------------------------------------------------------------------------------
; MIRROR OFF
*MirrorOff
;******************************
$C4_08.ini
;******************************
[e_mirror_l]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_mirror_l_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_l]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_l_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarIntGlass

[e_mirror_r]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_mirror_r_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_r]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_r_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarIntGlass

[e_mirror_1_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_mirror_1_l_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_1_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_1_l_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarIntGlass

[e_mirror_1_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_mirror_1_r_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_1_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarPaint

[i_mirror_1_r_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarIntGlass
#
;-------------------------------------------------------------- end of MIRROR OFF ------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------------------- begin of Rims Type I -----------------------------------------------------------------------------------
; RIMS STYLE 1
*RimsStyle1
;******************************
$C4_08.ini
;******************************

[e_wheel_tarmac_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::tire
FaceBlock0_Shader=CarTire
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarRim
FaceBlock2_Material=external dynamic::carpaint2
FaceBlock2_Shader=CarRim

[e_wheel_tarmac_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::tire
FaceBlock0_Shader=CarTire
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarRim
FaceBlock2_Material=external dynamic::carpaint2
FaceBlock2_Shader=CarRim

[e_wheel_tarmac_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::tire
FaceBlock0_Shader=CarTire
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarRim
FaceBlock2_Material=external dynamic::carpaint2
FaceBlock2_Shader=CarRim

[e_wheel_tarmac_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::tire
FaceBlock0_Shader=CarTire
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarRim
FaceBlock2_Material=external dynamic::carpaint2
FaceBlock2_Shader=CarRim
#

;--------------------------------------------------------------- end of Rims Type I -----------------------------------------------------------------------------------

;------------------------------------------------------------- begin of Rims Type II ----------------------------------------------------------------------------------

*RimsStyle2
;******************************
$C4_08.ini
;******************************

[e_wheel_tarmac_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::tire
FaceBlock0_Shader=CarTire
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarRim
FaceBlock2_Material=external dynamic::carpaint
FaceBlock2_Shader=CarRim

[e_wheel_tarmac_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::tire
FaceBlock0_Shader=CarTire
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarRim
FaceBlock2_Material=external dynamic::carpaint
FaceBlock2_Shader=CarRim

[e_wheel_tarmac_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::tire
FaceBlock0_Shader=CarTire
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarRim
FaceBlock2_Material=external dynamic::carpaint
FaceBlock2_Shader=CarRim

[e_wheel_tarmac_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::tire
FaceBlock0_Shader=CarTire
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarRim
FaceBlock2_Material=external dynamic::carpaint
FaceBlock2_Shader=CarRim

#
;--------------------------------------------------------------- end of Rims Type II ----------------------------------------------------------------------------------

