[e_kapliczka]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_kapliczka]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_standard]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_bambino]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_elektrownia]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_rollcage]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirror_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarPaintInt
FaceBlock2_Material = external::carpaint
FaceBlock2_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirror_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarPaintInt
FaceBlock2_Material = external::carpaint
FaceBlock2_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirror]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarPaintInt
FaceBlock2_Material = external::carpaint
FaceBlock2_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wiper_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wiper_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wiper_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wiper_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_kubly]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_body]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external::carpaint
FaceBlock2_Shader = CarPaintInt
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bonnet]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bumper_f]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bumper_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaintInt
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

;##################################################################################################### oswietlenie

[e_light_brake_lb]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake_lb_lit]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_light_brake_rb]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb_lit]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_rf]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = light_rf

[e_light_rf_lit]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = light_rf

[e_light_lf]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = light_lf

[e_light_lf_lit]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = light_lf

[e_lightglass_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_lightglass_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = NotUsed
Switch = false
SwitchBox = lightglass_lb

[e_lightglass_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = NotUsed
Switch = false
SwitchBox = lightglass_rb

[e_mudflap_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mudflap_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mudflap_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mudflap_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_gravel]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_snow]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_tarmac]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_gravel]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_snow]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheelstrap_tarmac]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::tire
FaceBlock1_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_b]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_f]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wing]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[ghost_external]
FaceBlock0_Material = ghost::ghost
FaceBlock0_Shader = GhostCar
Predicate = NotUsed
Switch = false
SwitchBox = light

;################################################################################################ ELEMENTY WNETRZA

[i_mirror_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarPaintInt
FaceBlock2_Material = internal::carpaint
FaceBlock2_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarPaintInt
FaceBlock2_Material = internal::carpaint
FaceBlock2_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarPaintInt
FaceBlock2_Material = internal::carpaint
FaceBlock2_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_body]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarTire
FaceBlock2_Material = internal::carpaint
FaceBlock2_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_bonnet]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_door_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_door_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_steeringwheel]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external::carpaint
FaceBlock1_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_b]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_f]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wind_lf]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wind_rf]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_lb]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_rb]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarIntGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[k_windscreen]
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_premove]
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_b]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_f]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_lb]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_lf]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_rb]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_rf]
FaceBlock0_Material = external transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

;############################################################################################ ELEMENTY ZAWIESZENIA

[e_wheelgrunk_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelgrunk_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelgrunk_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelgrunk_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelhang_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelhang_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelhang_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelhang_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelprop_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelprop_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelprop_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelprop_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelstag_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelstag_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelstag_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelstag_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelsusp_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelsusp_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelsusp_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_wheelsusp_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_brakedisc_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
;Predicate = off
Predicate = NotUsed
Switch = true
;SwitchBox = brakedisc_lb
SwitchBox = light

[e_brakedisc_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
;Predicate = off
Predicate = NotUsed
Switch = true
;SwitchBox = brakedisc_lf
SwitchBox = light

[e_brakedisc_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
;Predicate = off
Predicate = NotUsed
Switch = true
;SwitchBox = brakedisc_rb
SwitchBox = light

[e_brakedisc_rf]
FaceBlock0_Material = internal dynamic::tire
FaceBlock0_Shader = CarTextureNoDirt
;Predicate = off
Predicate = NotUsed
Switch = true
;SwitchBox = brakedisc_rf
SwitchBox = light

[texture_dirtmap]
FaceBlock0_Material = dirtmap::dirtmap
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = dirtmap::dirtmap wheel
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = dirtmap::int dirtmap
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = dirtmap::dirtmap
FaceBlock3_Shader = CarTire
FaceBlock4_Material = dirtmap::dirtmap wheel
FaceBlock4_Shader = CarTexture
FaceBlock5_Material = dirtmap::int dirtmap
FaceBlock5_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[texture_scrapemap]
FaceBlock0_Material = scrapemap::scrapemap
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = scrapemap::scrapemap
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = scrapemap::scrapemap
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = scrapemap::scrapemap
FaceBlock3_Shader = CarTire
FaceBlock4_Material = scrapemap::scrapemap
FaceBlock4_Shader = CarTexture
FaceBlock5_Material = scrapemap::scrapemap
FaceBlock5_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[Plane_body]
FaceBlock0_Material = null
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[Plane_deepshadow]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[Point_Center]
Normal = -0.000000 1.000000 0.000000
Pos = 0.000000 0.651733 -0.860414

[Point_antenna_01]
Normal = -1.000000 -0.000000 0.000000
Pos = 0.000000 1.252696 -0.095200

[Point_antenna_02]
Normal = -1.000000 -0.000000 0.000000
Pos=0.000000 1.374906 -0.085000

[Point_antenna_03]
Normal = -1.000000 -0.000000 0.000000
Pos = 0.000000 1.493459 -0.070000

[Point_antenna_04]
Normal = -1.000000 -0.000000 0.000000
Pos = 0.000000 1.607361 -0.055000

[Point_blowoff]
Normal = -0.000000 1.000000 0.000000
Pos = -0.000000 0.613875 0.261122

[Point_dirtspray_lb]
Normal = 0.000001 -0.000000 0.999992
Pos = 0.969180 -0.117792 0.000000

[Point_dirtspray_lf]
Normal = 0.000001 -0.000000 0.999992
Pos = 0.969180 -0.117792 -1.850459

[Point_dirtspray_rb]
Normal = 0.000000 -0.000000 1.000000
Pos = -0.969180 -0.117792 0.000000

[Point_dirtspray_rf]
Normal=-0.000000 1.000000 0.000000
Pos = -0.969180 -0.117792 -1.850459

[Point_engine]
Normal = -0.000000 1.000000 0.000000
Pos = -0.000000 0.469059 0.273347

[Point_exhaust1]
Normal=2.000000 0.000000 0.000000
Pos=-0.238787 0.187511 0.598128

[Point_exhaust2]
Normal = 0.000000 1.000000 0.000000
Pos = -0.000000 0.576324 0.634267

[Point_gearbox]
Normal=1.000000 -0.000000 0.000000
Pos=0.000000 0.191530 -0.387257

[Point_light_lf]
Normal = 0.100000 -0.000000 -0.650000
Pos = 0.440404 0.491764 -2.230000

[Point_light_rf]
Normal = -0.100000 -0.000000 -0.650000
Pos = -0.440404 0.491764 -2.230000

[Point_light_lb]
Normal = 0.484810 0.000000 0.500000
Pos = 0.530900 0.457000 0.560000

[Point_light_rb]
Normal = -0.484810 0.000000 0.500000
Pos = -0.530900 0.457000 0.560000

[Point_light_brake_lb]
Normal = 0.484810 0.000000 0.600000
Pos = 0.530900 0.457000 0.565000

[Point_light_brake_rb]
Normal = -0.484810 0.000000 0.600000
Pos = -0.530900 0.457000 0.565000

[Point_light_reverse_lb]
Normal = 0.484810 0.000000 0.500000
Pos = 0.530900 0.450000 0.560000

[Point_light_reverse_rb]
Normal = -0.484810 0.000000 0.500000
Pos = -0.530900 0.450000 0.560000

[Point_turbo]
Normal = -0.000000 1.000000 0.000000
Pos = -0.000000 0.580591 0.259270

[Point_wing_l]
Normal = -0.999995 -0.000000 -0.000001
Pos = 0.589945 0.297657 0.558297

[Point_wing_r]
Normal = 0.999995 -0.000000 0.000000
Pos = -0.589945 0.297657 0.558296

[Cam_bonnet]
FOV = 1.343002
Near = 0.110100
Pos = 0.000000 0.914271 -0.866099
Target = 0.000000 0.791643 -3.342547
Up = 0.000000 1.000000 0.000000

[Cam_bonnet2]
FOV = 1.308997
Near = 0.110100
Pos = 0.000000 0.950000 -1.450000
Target = 0.000000 0.791643 -3.142547
Up = 0.000000 1.000000 0.000000

[Cam_internal]
FOV = 1.343002
Near = 0.110100
Pos = 0.240000 0.920000 -0.820000
Target = 0.250000 0.791643 -3.342547
Up = 0.000000 1.000000 0.000000

[Cam_external]
FOV = 1.308997
Near = 0.001000
Pos = -0.000000 2.381838 1.900000
Target = 0.000000 0.728728 -0.922835
Up = 0.000000 1.000000 0.000000

[Cam_backseat]
FOV = 1.308997
Near = 0.110100
Pos = 0.000000 1.000000 -0.450000
Target = 0.000000 0.791643 -3.142547
Up = 0.000000 1.000000 0.000000

; LP / GD / PT
