==================================
 POLSKI FIAT 126P Group 2 v.1.2.6
     Copyright (c) 2015 Frito
     Fixes by WorkerBee
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DISCLAIMER OF WARRANTY:
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I'm not responsible for any trouble caused by using this add-on - use it at your own risk (is there any??). This car is not for profit, all trademarks are copyrights of their respective owners. You got my permission to make some new skins for this car, or even conversion to another games, but PLEASE respect my work and this classic car look... DO NOT modify this model with some F'n'F tuning sh*t! Keep it 100% original state!

VERSION HISTORY:
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0.8 (03.01.2010)
* beta version for a few E-RAJDY.PL community members and friends

1.0 (21.06.2015)
* official public beta release

1.1 (13.07.2015)
* mesh improvements
* physics improvements for testing (new default setups, 7600rpm limit)
* setups for rally school
* new experimental shader (chrome)
* fixed bug in colision model (no more falling wheels into the ground)
* new deepshadow texture to fit Fiat dimensions
* template
* readme file :-)

1.2 (14.07.2015)
* fixed bug with the engine cover on tournament plugin
* new dirt texture
* removed temple from this *.7z file (available link to download on E-RAJDY.PL forum)

1.2.5 (01.11.2015)
* new interior dash objects

1.2.6 (06.01.2022) by WorkerBee
* fixed position and size of collision mesh

FUTURE IMPROVEMENTS:
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* 3D taillights
* full detail interior
* suspension and engine model
* new models for car configuration in INI file
* damage model
* texture improvements

INSTALATION:
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In order to use this mod, you must first install NGP physics. Then you can install this car model, simply by copy all files and folders from this *.7z file to your RBR root directory, and change Car05 slot lines in "Cars.ini" file:

[Car05]
FileName 	= "Cars\126p\126p.sgc"
IniFile 	= "Cars\126p\126p.ini"
ShaderFile	= "Cars\126p\126p_shaders.ini"
ShaderSettings 	= "Cars\126p\126p_shader_settings"
TexturePath	= "Cars\126p\Textures\"

Warning! "Textures" folder with "car_dpshad2.tga" file will overwrite default deepshadow for all cars. Please make a copy of your original file before installing this fix!

CHROME SHADER NOTES:
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The chrome shader works perfectly only on original maps with "UseCubicEnvironmentMaps = true" parameter in "RichardBurnsRally.ini" file. You can use it on every car parts such as bumpers, mirrors, rollcage etc. Just edit "126p.ini" file, and look for "FaceBlockX_Shader = Y" (the X is a number of faceblock, Y is a shader friendly name) in one of the mesh models. Change it to "FaceBlockX_Shader = CarPaintInt" and the chrome will be visible on that model. On custom maps (build in Wallaby or BTB) chrome will have many bugs becouse there is no support for hidden LOD ground mesh for cubic environment (the only visible objects are: scenery mesh, skybox, static object and LOD hidden meshes).

CREDITS:
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Special thanks goes to:
* iso-lator for give me permission to use his external car mesh back in 2009, it was a great base for making this little monster
* WorkerBee for brilliant work on Fiat's NGP physics
* E-RAJDY.PL community members for support

P.S.
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Sorry for my bad English - povered by Google Translate.
You can contact me by e-mail: frito@o2.pl (please write in title "POLSKI FIAT 126P")
