----------------murvafelni----------------

[e_wheel_gravel_lb]
FaceBlock0_Material = external dynamic::tire3
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::carpaint3
FaceBlock1_Shader = CarPaint
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarRim
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarRim
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lf]
FaceBlock0_Material = external dynamic::tire3
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::carpaint3
FaceBlock1_Shader = CarPaint
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarRim
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarRim
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light


[e_wheel_gravel_rb]
FaceBlock0_Material = external dynamic::tire3
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::carpaint3
FaceBlock1_Shader = CarPaint
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarRim
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarRim
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rf]
FaceBlock0_Material = external dynamic::tire3
FaceBlock0_Shader = CarTire
FaceBlock1_Material = external dynamic::carpaint3
FaceBlock1_Shader = CarPaint
FaceBlock2_Material = external::invisible
FaceBlock2_Shader = CarTire
FaceBlock3_Material = external::invisible
FaceBlock3_Shader = CarRim
FaceBlock4_Material = external::invisible
FaceBlock4_Shader = CarRim
FaceBlock5_Material = external::invisible
FaceBlock5_Shader = CarTire
FaceBlock6_Material = external::invisible
FaceBlock6_Shader = CarRim
Predicate = NotUsed
Switch = false
SwitchBox = light


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