---------------PermanentLights------------


[e_light_lb]
FaceBlock0_Material = external dynamic::tiren
FaceBlock0_Shader = CarPlastic
Predicate = off
Switch = true
SwitchBox = light_lb

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::tirex
FaceBlock0_Shader =  CarPlastic
Predicate = on
Switch = true
SwitchBox = light_lb

[e_light_lf]
FaceBlock0_Material = external dynamic::tiren
FaceBlock0_Shader = CarPlastic
Predicate = off
Switch = true
SwitchBox = light_lf

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::tirex
FaceBlock0_Shader =  CarPlastic
Predicate = on
Switch = true
SwitchBox = light_lf

[e_light_rb]
FaceBlock0_Material = external ddynamic::tiren
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox = light_rb

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::tirex
FaceBlock0_Shader = CarPaintInt
Predicate = on
Switch = true
SwitchBox = light_rb


[e_light_rf]
FaceBlock0_Material = external dynamic::tiren
FaceBlock0_Shader = CarPlastic
Predicate = off
Switch = true
SwitchBox = light_rf


[e_light_rf_lit]
FaceBlock0_Material = external dynamic::tirex
FaceBlock0_Shader =  CarPlastic
Predicate = on
Switch = true
SwitchBox = light_rf



[e_light_glass_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = NotUsed
Switch = false
SwitchBox = lightglass_lb

[e_light_glass_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = NotUsed
Switch = true
SwitchBox = light_glass_lf


[e_light_glass_lf_lit]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = NotUsed
Switch = false
SwitchBox = light_glass_lf

[e_light_glass_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = NotUsed
Switch = false
SwitchBox = light_glass_rb

[e_light_glass_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = NotUsed
Switch = true
SwitchBox = light_glass_rf


[e_light_glass_rf_lit]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = NotUsed
Switch = false
SwitchBox = lightglass_rf

------------------------------------