; This a coment line, it begin with a ;
; Options of this set must begin with a / and must be : /Rims, /ExtraLights, /Mirror
; you must enter them after this bloc of comments.
; Choices for Rims, Extra lights and Mirror must begin with a *  
; This is the list of valid choices : For extra lights : *ActivatedON, *ActivatedOff, *NotActivatedOn, *NotActivatedOff
;                                     For Rims : *RimsStyle1, *RimsStyle2
;                                     For Mirror : *MirrorOn, *MirrorOff
; Keep in memory that only these choices are available in the program.
;
; The name of the .INI file to modify must follow the option and must begin with a $ like --> $Peugeot106_rally.ini or $Peugeot106_rally_settings.ini
; IMPORTANT : Each bloc must be terminated by a #
;
; Example : for the bloc that put Extra lights on the car the bloc must begin with :
; *ActivatedON      <--- the option
; $Peugeot106_rally.ini   <--- the .ini to modify
; .....
; .....
; $Peugeot106_rally_settings.ini <--- we change the ini file 
; .....
; .....
; #                 <--- the end of the Extra lights bloc
;
; *NotActivatedOff  <--- the next bloc
; $Peugeot106_rally.ini
; .....
; You can use empty lines if you want separate 2 sections.
;
;

;------------------------ Enabled options for this car ------------------------------------------
; here we said to the programm that there is Rims, Extralights and mirror to show to the end user
/FrontSpoiler
/BonnetExtraLights
/BumperExtraLights
/NormalLights
/ExtraLights
/Mirror
/RearSpoiler
/BumperLights
/RearLogo
;------------------------------------------------------------------------------------------------
;------------------------------------------------- begin of Grill OFF -------------------------------------------------------------------------

*FrontSpoiler1
;******************************
$Peugeot106_rally.ini
;******************************
[e_mudflap_f]
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mudflap_b]
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light
#
;------------------------------------------------- end of Grill OFF -----------------------------------------------------------------------


;------------------------------------------------- begin of Grill ON -------------------------------------------------------------------------

*FrontSpoiler2
;******************************
$Peugeot106_rally.ini
;******************************
[e_mudflap_f]
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTexture
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mudflap_b]
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTexture
Predicate = NotUsed
Switch = true
SwitchBox = light
#
;------------------------------------------------- end of FrontSpoiler ON -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Bonnet ExtraLights Activated and turn ON -------------------------------------------------------------------------
; ACTIVATED AND TURNED ON

*ActivatedON
;******************************
$Peugeot106_rally.ini
;******************************
[e_extralight]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTextureNoDirt

[i_extralight]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=generalmate_int
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$Peugeot106_rally_settings.ini
;******************************
; ExtraLights

[Light8]
Id 			= 5
Car Part		= Point_light_bon1
Active 			= true
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light9]
Id 			= 5
Car Part		= Point_light_bon2
Active 			= true
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light10]
Id 			= 5
Car Part		= Point_light_bon3
Active 			= true
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light11]
Id 			= 5
Car Part		= Point_light_bon4
Active 			= true
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;---------------------------------------------------- end of  Bonnet ExtraLights Activated and turn ON ------------------------------------------------------------------------

;------------------------------------------------- begin of Bonnet ExtraLights Activated and turn OFF -------------------------------------------------------------------------
; ACTIVATED AND TURNED OFF

*ActivatedOFF
;******************************
$Peugeot106_rally.ini
;******************************
[e_extralight]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTextureNoDirt

[i_extralight]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=generalmate_int
FaceBlock0_Shader=CarTextureNoDirt


;******************************
$Peugeot106_rally_settings.ini
;******************************
; ExtraLights

[Light8]
Id 			= 5
Car Part		= Point_light_bon1
Active 			= false
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light9]
Id 			= 5
Car Part		= Point_light_bon2
Active 			= false
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light10]
Id 			= 5
Car Part		= Point_light_bon3
Active 			= false
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light11]
Id 			= 5
Car Part		= Point_light_bon4
Active 			= false
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;---------------------------------------------------- end of  Bonnet ExtraLights Activated and turn OFF ------------------------------------------------------------------------
*NotActivated
;------------------------------------------------- begin of Bonnet ExtraLights Not Activated ------------------------------------------------------------------------
; NOT ACTIVATED

*NotActivated
;******************************
$Peugeot106_rally.ini
;******************************
[e_extralight]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTextureNoDirt

[i_extralight]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=generalmate_int
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$Peugeot106_rally_settings.ini
;******************************
; ExtraLights

[Light8]
Id 			= 5
Car Part		= Point_light_bon1
Active 			= false
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light9]
Id 			= 5
Car Part		= Point_light_bon2
Active 			= false
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light10]
Id 			= 5
Car Part		= Point_light_bon3
Active 			= false
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light11]
Id 			= 5
Car Part		= Point_light_bon4
Active 			= false
Red			= 200
Green			= 200
Blue			= 254
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;-------------------------------------------------- end of Bonnet ExtraLights Not Activated --------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;----------------------------------------------- begin of Bumper ExtraLights Activated and turn ON -----------------------------------------------------------------------
; ACTIVATED AND TURNED ON

*BumpExtraLightsOn
;******************************
$Peugeot106_rally.ini
;******************************
[e_wheel_tarmac_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_tarmac_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_tarmac_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_tarmac_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_gravel_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_gravel_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_gravel_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_gravel_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_snow_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_snow_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_snow_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_snow_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
#
;------------------------------------------------- end of Bumper ExtraLights Activated and turn ON ------------------------------------------------------------------------

;----------------------------------------------- begin of Bumper ExtraLights Activated and turn OFF -----------------------------------------------------------------------
; ACTIVATED AND TURNED OFF

*BumpExtraLightsOff
;******************************
$Peugeot106_rally.ini
;******************************
[e_wheel_tarmac_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_tarmac_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_tarmac_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_tarmac_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_gravel_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_gravel_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_gravel_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_gravel_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_snow_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_snow_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_snow_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
[e_wheel_snow_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Wheel_Speedline
FaceBlock2_Shader=CarRim
FaceBlock3_Material=Invisible
FaceBlock3_Shader=CarTextureNoDirt
#
;------------------------------------------------- end of Bumper ExtraLights Activated and turn OFF -----------------------------------------------------------------------

;----------------------------------------------- begin of ExtraLights NOT Activated -----------------------------------------------------------------------
; NOT ACTIVATED

*NoBumpExtraLights
;******************************
$Peugeot106_rally.ini
;******************************
[e_wheel_tarmac_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_tarmac_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_tarmac_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_tarmac_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_gravel_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_gravel_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_gravel_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_gravel_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_snow_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_snow_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_snow_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
[e_wheel_snow_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarPlastic
FaceBlock2_Material=Invisible
FaceBlock2_Shader=CarTextureNoDirt
FaceBlock3_Material=Wheel_Oz
FaceBlock3_Shader=CarRim
#
;------------------------------------------------- end of Bumper ExtraLights Not Activated -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;----------------------------------------------- begin of Normal Lights ON -----------------------------------------------------------------------
; ACTIVATED

*LightsOn
;******************************
$Peugeot106_rally.ini
;******************************
[e_wing]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint
#
;------------------------------------------------- end of Normal Lights ON -----------------------------------------------------------------------

;----------------------------------------------- begin of Normal Lights OFF -----------------------------------------------------------------------
; NOT ACTIVATED

*LightsOff
;******************************
$Peugeot106_rally.ini
;******************************
[e_wing]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
#
;------------------------------------------------- end of Normal Lights OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Ford Logo ON-------------------------------------------------------------------------

*MirrorOn
;******************************
$Peugeot106_rally.ini
;******************************
[e_door_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CarTextureNoDirt
[e_door_l_mat]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTextureNoDirt
[e_mirror_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=mirror_ext
FaceBlock1_Shader=CarPaintInt
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
[i_door_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal_ext::tire
FaceBlock0_Shader=CarPaint
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CarTextureNoDirt
[i_door_l_mat]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=generalmate_int
FaceBlock0_Shader=CarTextureNoDirt
[i_mirror_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=mirror_int
FaceBlock1_Shader=CarPaintInt
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
[e_door_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CarTextureNoDirt
[e_door_r_mat]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=generalmate_ext
FaceBlock0_Shader=CarTextureNoDirt
[e_mirror_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=mirror_ext
FaceBlock1_Shader=CarPaintInt
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
[i_door_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal_ext::tire
FaceBlock0_Shader=CarPaint
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CarTextureNoDirt
[i_door_r_mat]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=generalmate_int
FaceBlock0_Shader=CarTextureNoDirt
[i_mirror_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=mirror_int
FaceBlock1_Shader=CarPaintInt
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
#
;------------------------------------------------- end of Ford Logo ON -----------------------------------------------------------------------


;------------------------------------------------- begin of Ford Logo OFF -------------------------------------------------------------------------

*MirrorOff
;******************************
$Peugeot106_rally.ini
;******************************
[e_door_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CartextureNodirt
FaceBlock1_Material=external::carpaint
FaceBlock1_Shader=CarPaint
[e_door_l_mat]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
[e_mirror_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CartextureNodirt
FaceBlock0_Material=Mirror_ext
FaceBlock0_Shader=CarPaintInt
[i_door_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=Carpaint
FaceBlock1_Material=internal_ext::tire
FaceBlock1_Shader=CarPaint
[i_door_l_mat]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
[i_mirror_l]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CartextureNodirt
FaceBlock0_Material=Mirror_Int
FaceBlock0_Shader=CarPaintInt
[e_door_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CartextureNodirt
FaceBlock1_Material=external::carpaint
FaceBlock1_Shader=CarPaint
[e_door_r_mat]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
[e_mirror_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CartextureNodirt
FaceBlock0_Material=Mirror_Ext
FaceBlock0_Shader=CarPaintInt
[i_door_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CartextureNodirt
FaceBlock1_Material=internal_ext::tire
FaceBlock1_Shader=CarPaint
[i_door_r_mat]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
[i_mirror_r]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CartextureNodirt
FaceBlock0_Material=Mirror_Int
FaceBlock0_Shader=CarPaintInt
#
;------------------------------------------------- end of Ford Logo OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Focus RS Logos ON -------------------------------------------------------------------------

*RearSpoiler1
;******************************
$Peugeot106_rally.ini
;******************************
[i_light_int_ON]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=radio_int
FaceBlock0_Shader=CarLight

[e_light_lf_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rf_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lb_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_reverse_lb]
Predicate=off
Switch=true
SwitchBox=reverse_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_reverse_rb]
Predicate=off
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_reverse_lb_lit]
Predicate=on
Switch=true
SwitchBox=reverse_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_reverse_rb_lit]
Predicate=on
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_brake_lb]
FaceBlock0_Material = external dynamic::tire4
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire4
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_light_brake_rb]
FaceBlock0_Material = external dynamic::tire4
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire4
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb
;******************************
$Peugeot106_rally_settings.ini
;******************************
[Light2]
Id 			= 4
Car Part		= Point_light_lf
Active 			= false
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf
Active 			= false
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= false
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= false
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;------------------------------------------------- end of Bumper Lights ON -----------------------------------------------------------------------


;------------------------------------------------- begin of Bumper Lights OFF -------------------------------------------------------------------------

*RearSpoiler2
;******************************
$Peugeot106_rally.ini
;******************************
[i_light_int_ON]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=radio_int
FaceBlock0_Shader=CarLight

[e_light_lf_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rf_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lf]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rf]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lb_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_reverse_lb]
Predicate=off
Switch=true
SwitchBox=reverse_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_reverse_rb]
Predicate=off
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_reverse_lb_lit]
Predicate=on
Switch=true
SwitchBox=reverse_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_reverse_rb_lit]
Predicate=on
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_brake_lb]
FaceBlock0_Material = external dynamic::tire4
FaceBlock0_Shader = CarLight
Predicate = off
Switch = false
SwitchBox = brake_lb

[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire4
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_light_brake_rb]
FaceBlock0_Material = external dynamic::tire4
FaceBlock0_Shader = CarLight
Predicate = off
Switch = false
SwitchBox = brake_rb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire4
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb
;******************************
$Peugeot106_rally_settings.ini
;******************************
[Light2]
Id 			= 4
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;------------------------------------------------- end of Focus RS Logos OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of LightGlass2010 ON -------------------------------------------------------------------------

*BumpLights1
;******************************
$Peugeot106_rally.ini
;******************************
[e_plate]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarRim
#
;------------------------------------------------- end of LightGlass2010 ON -----------------------------------------------------------------------


;------------------------------------------------- begin of LightGlass2010 OFF -------------------------------------------------------------------------

*BumpLights2
;******************************
$Peugeot106_rally.ini
;******************************
[e_plate]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::tire
FaceBlock0_Shader=CarRim
#
;------------------------------------------------- end of LightGlass2010 OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Focus RS Logos ON -------------------------------------------------------------------------

*RearLogoOn
;******************************
$Peugeot106_rally.ini
;******************************
[e_roof]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint
FaceBlock1_Material=Invisible
FaceBlock1_Shader=CarTextureNoDirt
#
;------------------------------------------------- end of Focus RS Logos ON -----------------------------------------------------------------------


;------------------------------------------------- begin of Focus RS Logos OFF -------------------------------------------------------------------------

*RearLogoOff
;******************************
$Peugeot106_rally.ini
;******************************
[e_roof]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock1_Material=generalmate_ext
FaceBlock1_Shader=CarTextureNoDirt
FaceBlock0_Material=Invisible
FaceBlock0_Shader=CarTextureNoDirt
#
;------------------------------------------------- end of Bumper Lights OFF -----------------------------------------------------------------------
