; This a coment line, it begin with a ;
; Options of this set must begin with a / and must be : /Rims, /ExtraLights, /Mirror
; you must enter them after this bloc of comments.
; Choices for Rims, Extra lights and Mirror must begin with a *  
; This is the list of valid choices : For extra lights : *ActivatedON, *ActivatedOff, *NotActivatedOn, *NotActivatedOff
;                                     For Rims : *RimsStyle1, *RimsStyle2
;                                     For Mirror : *MirrorOn, *MirrorOff
; Keep in memory that only these choices are available in the program.
;
; The name of the .INI file to modify must follow the option and must begin with a $ like --> $208_T16_R5_evo.ini or $208_T16_R5_evo_settings.ini
; IMPORTANT : Each bloc must be terminated by a #
;
; Example : for the bloc that put Extra lights on the car the bloc must begin with :
; *ActivatedON      <--- the option
; $208_T16_R5_evo.ini        <--- the .ini to modify
; .....
; .....
; $208_T16_R5_evo_settings.ini <--- we change the ini file 
; .....
; .....
; #                 <--- the end of the Extra lights bloc
;
; *NotActivatedOff  <--- the next bloc
; $208_T16_R5_evo.ini
; .....
; You can use empty lines if you want separate 2 sections.
;
;

;------------------------ Enabled options for this car ------------------------------------------
; here we said to the programm that there is Rims, Extralights and mirror to show to the end user
/Rims
/ExtraLights
/Mirror
;------------------------------------------------------------------------------------------------

;------------------------------------------------- begin of ExtraLights Activated and turn ON -------------------------------------------------------------------------
; ACTIVATED AND TURNED ON

*ActivatedON
;******************************
$208_T16_R5_evo.ini
;******************************
[e_light_brake_m]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaint
Predicate = off
Switch = true
SwitchBox = brake_m

[e_light_brake_m_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaint
Predicate = on
Switch = true
SwitchBox = brake_m

[e_rampa_pod]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_light_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_light_brake_lb]
Predicate = off
Switch = true
SwitchBox = brake_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_lb_lit]
Predicate = on
Switch = true
SwitchBox = brake_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_rb]
Predicate= off
Switch= true
SwitchBox= brake_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_rb_lit]
Predicate= on
Switch= true
SwitchBox= brake_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_lb]
Predicate= off
Switch= true
SwitchBox= light_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_lb_lit]
Predicate = on
Switch = true
SwitchBox = light_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_lf]
Predicate = off
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf_lit]
Predicate = on
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rb]
Predicate= off
Switch= true
SwitchBox= light_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_rb_lit]
Predicate= on
Switch= true
SwitchBox= light_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_lb]
Predicate= off
Switch= true
SwitchBox= reverse_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_lb_lit]
Predicate= on
Switch= true
SwitchBox= reverse_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_rb]
Predicate= off
Switch= true
SwitchBox= reverse_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_rb_lit]
Predicate= on
Switch= true
SwitchBox= reverse_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_rf]
Predicate = off
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rf_lit]
Predicate = on
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_glass_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_m]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[i_rampa_pod]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_light_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$208_T16_R5_evo_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 4
Car Part		= Point_light_lf2
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf2
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0


; Rear Permanent Lights

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light6]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light7]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light8]
Id 			= 18
Car Part		= Point_light_brake_mb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 230
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Front extralight bonnet Lights

[Light9]
Id 			= 22                  
Car Part		= Point_light_ramp                  
Active 			= true
Red			= 255                  
Green			= 255                  
Blue			= 233                  
Texture			= Light.dds                  
Size			= 0.4                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 0.0 0.0 1.0                  

[Light10]
Id 			= 23                  
Car Part		= Point_light_ramp1                 
Active 			= true
Red			= 255                  
Green			= 255                  
Blue			= 233                  
Texture			= Light.dds                  
Size			= 0.4                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 0.0 0.0 1.0                 

[Light11]
Id 			= 24                  
Car Part		= Point_light_ramp2                 
Active 			= true
Red			= 255                  
Green			= 255                  
Blue			= 233                  
Texture			= Light.dds                  
Size			= 0.4                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 0.0 0.0 1.0                 

[Light12]
Id 			= 25                  
Car Part		= Point_light_ramp3                 
Active 			= true
Red			= 255                  
Green			= 255                  
Blue			= 233                  
Texture			= Light.dds                  
Size			= 0.4                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 0.0 0.0 1.0        


#
;---------------------------------------------------- end of ExtraLights Activated and turn ON ------------------------------------------------------------------------

;------------------------------------------------- begin of ExtraLights Activated and turn OFF ------------------------------------------------------------------------
; ACTIVATED AND TURNED OFF

*ActivatedOff
;******************************
$208_T16_R5_evo.ini
;******************************
[e_light_brake_m]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaint
Predicate = off
Switch = true
SwitchBox = brake_m

[e_light_brake_m_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaint
Predicate = on
Switch = true
SwitchBox = brake_m

[e_rampa_pod]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_light]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_light_brake_lb]
Predicate = off
Switch = true
SwitchBox = brake_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_lb_lit]
Predicate = on
Switch = true
SwitchBox = brake_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_rb]
Predicate= off
Switch= true
SwitchBox= brake_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_rb_lit]
Predicate= on
Switch= true
SwitchBox= brake_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lb_lit]
Predicate = NotUsed
Switch = true
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf]
Predicate = on
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf_lit]
Predicate = off
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rb_lit]
Predicate = NotUsed
Switch = true
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_reverse_lb]
Predicate= off
Switch= true
SwitchBox= reverse_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_lb_lit]
Predicate= on
Switch= true
SwitchBox= reverse_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_rb]
Predicate= off
Switch= true
SwitchBox= reverse_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_rb_lit]
Predicate= on
Switch= true
SwitchBox= reverse_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_rf]
Predicate = on
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rf_lit]
Predicate = off
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_glass_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_m]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[i_rampa_pod]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_light]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$208_T16_R5_evo_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 4
Car Part		= Point_light_lf2
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf2
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0


; Rear Permanent Lights

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light6]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light7]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light8]
Id 			= 18
Car Part		= Point_light_brake_mb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 230
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Front extralight bonnet Lights

[Light9]
Id 			= 22                  
Car Part		= Point_light_ramp                  
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light10]
Id 			= 23                  
Car Part		= Point_light_ramp1                 
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light11]
Id 			= 24                  
Car Part		= Point_light_ramp2                 
Active 			= true
Red			= 0                  
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light12]
Id 			= 25                  
Car Part		= Point_light_ramp3                 
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0             
#
;-------------------------------------------------- end of ExtraLights Activated and turn OFF --------------------------------------------------------------------------

;----------------------------------------------- begin of ExtraLights NOT Activated and turn ON -----------------------------------------------------------------------
; NOT ACTIVATED AND TURNED ON

*NotActivatedOn
;******************************
$208_T16_R5_evo.ini
;******************************
[e_light_brake_m]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaint
Predicate = off
Switch = true
SwitchBox = brake_m

[e_light_brake_m_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaint
Predicate = on
Switch = true
SwitchBox = brake_m

[e_rampa_pod]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_light_brake_lb]
Predicate = off
Switch = true
SwitchBox = brake_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_lb_lit]
Predicate = on
Switch = true
SwitchBox = brake_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_rb]
Predicate= off
Switch= true
SwitchBox= brake_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_rb_lit]
Predicate= on
Switch= true
SwitchBox= brake_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_lb]
Predicate= off
Switch= true
SwitchBox= light_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_lb_lit]
Predicate = on
Switch = true
SwitchBox = light_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_lf]
Predicate = off
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf_lit]
Predicate = on
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rb]
Predicate= off
Switch= true
SwitchBox= light_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_rb_lit]
Predicate= on
Switch= true
SwitchBox= light_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_lb]
Predicate= off
Switch= true
SwitchBox= reverse_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_lb_lit]
Predicate= on
Switch= true
SwitchBox= reverse_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_rb]
Predicate= off
Switch= true
SwitchBox= reverse_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_rb_lit]
Predicate= on
Switch= true
SwitchBox= reverse_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_rf]
Predicate = off
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rf_lit]
Predicate = on
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_glass_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_m]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[i_rampa_pod]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt
;******************************
$208_T16_R5_evo_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 4
Car Part		= Point_light_lf2
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf2
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0


; Rear Permanent Lights

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light6]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light7]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light8]
Id 			= 18
Car Part		= Point_light_brake_mb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 230
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Front extralight bonnet Lights

[Light9]
Id 			= 22                  
Car Part		= Point_light_ramp                  
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light10]
Id 			= 23                  
Car Part		= Point_light_ramp1                 
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light11]
Id 			= 24                  
Car Part		= Point_light_ramp2                 
Active 			= true
Red			= 0                  
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light12]
Id 			= 25                  
Car Part		= Point_light_ramp3                 
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0 
#
;------------------------------------------------- end of ExtraLights NOT Activated and turn ON ------------------------------------------------------------------------


;----------------------------------------------- begin of ExtraLights NOT Activated and turn OFF -----------------------------------------------------------------------
; NOT ACTIVATED AND TURNED OFF

*NotActivatedOff
;******************************
$208_T16_R5_evo.ini
;******************************
[e_light_brake_m]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaint
Predicate = off
Switch = true
SwitchBox = brake_m

[e_light_brake_m_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarPaint
Predicate = on
Switch = true
SwitchBox = brake_m

[e_rampa_pod]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarPaint

[e_rampa_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_light_brake_lb]
Predicate = off
Switch = true
SwitchBox = brake_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_lb_lit]
Predicate = on
Switch = true
SwitchBox = brake_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_rb]
Predicate= off
Switch= true
SwitchBox= brake_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_brake_rb_lit]
Predicate= on
Switch= true
SwitchBox= brake_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lb_lit]
Predicate = NotUsed
Switch = true
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf]
Predicate = on
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf_lit]
Predicate = off
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rb_lit]
Predicate = NotUsed
Switch = true
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass
 
[e_light_reverse_lb]
Predicate= off
Switch= true
SwitchBox= reverse_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_lb_lit]
Predicate= on
Switch= true
SwitchBox= reverse_lb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_rb]
Predicate= off
Switch= true
SwitchBox= reverse_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_reverse_rb_lit]
Predicate= on
Switch= true
SwitchBox= reverse_rb
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_light_rf]
Predicate = on
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rf_lit]
Predicate = off
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_glass_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_m]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[e_light_glass_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarPlastic

[i_rampa_pod]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_light]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_light_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal dynamic::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampa_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$208_T16_R5_evo_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.25
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 4
Car Part		= Point_light_lf2
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf2
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.3
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0


; Rear Permanent Lights

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Rear reverse Lights

[Light6]
Id 			= 20
Car Part		= Point_light_reverse_lb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light7]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light8]
Id 			= 18
Car Part		= Point_light_brake_mb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 230
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

; Front extralight bonnet Lights

[Light9]
Id 			= 22                  
Car Part		= Point_light_ramp                  
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light10]
Id 			= 23                  
Car Part		= Point_light_ramp1                 
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light11]
Id 			= 24                  
Car Part		= Point_light_ramp2                 
Active 			= true
Red			= 0                  
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0                  

[Light12]
Id 			= 25                  
Car Part		= Point_light_ramp3                 
Active 			= true
Red			= 0
Green			= 0
Blue			= 0
Texture			= Light.dds                  
Size			= 0.2                  
Use Lens Flare		= false                  
Lens Flare Size		= 1.0                  
Lens Flare Brightness	= 1.0                  
Lens Flare Color	= 1.0 1.0 1.0 1.0 
#
;------------------------------------------------- end of ExtraLights NOT Activated and turn OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;-------------------------------------------------------------- begin of MIRROR ON ------------------------------------------------------------------------------------
; MIRROR ON
*MirrorOn
;******************************
$208_T16_R5_evo.ini
;******************************

[e_mudflap_f]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarTire

[e_mudflap_b]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarTire
#
;-------------------------------------------------------------- end of MIRROR ON --------------------------------------------------------------------------------------

;------------------------------------------------------------- begin of MIRROR OFF ------------------------------------------------------------------------------------
; MIRROR OFF
*MirrorOff
;******************************
$208_T16_R5_evo.ini
;******************************
[e_mudflap_f]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarTire

[e_mudflap_b]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarTire
#
;-------------------------------------------------------------- end of MIRROR OFF ------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------------------- begin of Rims Type I -----------------------------------------------------------------------------------

; RIMS STYLE 1
*RimsStyle1
;******************************
$208_T16_R5_evo.ini
;******************************

[e_wheel_snow_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::transparent
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::transparent
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::carpaint
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::carpaint
FaceBlock3_Shader=CarTire

[e_wheel_snow_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::transparent
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::transparent
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::carpaint
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::carpaint
FaceBlock3_Shader=CarTire

[e_wheel_snow_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::transparent
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::transparent
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::carpaint
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::carpaint
FaceBlock3_Shader=CarTire

[e_wheel_snow_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::transparent
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::transparent
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::carpaint
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::carpaint
FaceBlock3_Shader=CarTire

#

;--------------------------------------------------------------- end of Rims Type I -----------------------------------------------------------------------------------

;------------------------------------------------------------- begin of Rims Type II ----------------------------------------------------------------------------------

*RimsStyle2
;******************************
$208_T16_R5_evo.ini
;******************************

[e_wheel_snow_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::transparent
FaceBlock2_Shader=CarTire
FaceBlock3_Material=external dynamic::transparent
FaceBlock3_Shader=CarTire

[e_wheel_snow_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::transparent
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::transparent
FaceBlock3_Shader=CarTire

[e_wheel_snow_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::transparent
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::transparent
FaceBlock3_Shader=CarTire

[e_wheel_snow_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::carpaint
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::transparent
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::transparent
FaceBlock3_Shader=CarTire

#
;--------------------------------------------------------------- end of Rims Type II ----------------------------------------------------------------------------------

