[Point_light_rf]
Normal = 0.005932 -0.000000 -0.999976
Pos = -0.649644 0.515155 -3.000000

[Point_light_lf]
Normal = -0.008936 -0.000000 -0.999953
Pos = 0.651285 0.515155 -3.000000

[Point_light_brake2_lb]
Normal = 0.340429 0.000000 0.940263
Pos = 0.583148 0.589169 0.889509

[Point_light_brake2_rb]
Normal = -0.340426 0.000000 0.940264
Pos = -0.582363 0.586670 0.902781

[e_light_lf]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox= light_lf

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox= light_lf

[e_light_rf]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarPaintInt
Predicate = off
Switch = true
SwitchBox= light_rf

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox= light_rf

[e_light_brake2_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake2_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb
