[Point_light_bon1]
Normal = -0.114192 -0.000000 -0.993451
Pos = -0.288060 0.511375 -3.391732

[Point_light_bon2]
Normal = -0.114192 -0.000000 -0.993451
Pos = -0.098365 0.511234 -3.396551

[Point_light_bon3]
Normal = -0.114192 -0.000000 -0.993451
Pos = 0.098790 0.513357 -3.394141

[Point_light_bon4]
Normal = -0.114192 -0.000000 -0.993451
Pos = 0.281298 0.512018 -3.389322

[Point_light_brake_lb]
Normal = 0.340429 0.000000 0.940263
Pos = 0.583148 0.589169 0.889509

[Point_light_brake_rb]
Normal = -0.340426 0.000000 0.940264
Pos = -0.582363 0.586670 0.902781

[e_light_ramp]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic2::carpaint
FaceBlock0_Shader= CarPaint

[e_light_bon]
Predicate= off
Switch= true
SwitchBox= light_rf
FaceBlock0_Material= external dynamic2::carpaint
FaceBlock0_Shader= CarColor

[e_light_bon_lit]
Predicate= on
Switch= true
SwitchBox= light_rf
FaceBlock0_Material= external dynamic2::carpaint
FaceBlock0_Shader= CarLight

[e_lightglass_bonn]
Predicate = on
Switch = true
SwitchBox = lightglass_rf
FaceBlock0_Material= external transparent::carpaint
FaceBlock0_Shader= CarGlass

[i_light_ramp]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic2::tire
FaceBlock0_Shader= CarColor

[e_light_brake_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb
