[i_body]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = internal::carpaint
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = internal::tire
FaceBlock3_Shader = CarTextureNoDirt
FaceBlock4_Material = internal::tire
FaceBlock4_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[e_lightglass_f]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = on
Switch = false
SwitchBox = lightglass_f

[e_light_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_lf

[e_light_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_rf

[e_lightglass_lb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = on
Switch = false
SwitchBox = lightglass_lb

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_lb

[e_lightglass_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarPlastic
Predicate = on
Switch = false
SwitchBox = lightglass_rb

[e_steeringwheel]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_body]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
FaceBlock2_Material = external::tire
FaceBlock2_Shader = CarTextureNoDirt
FaceBlock3_Material = external::tire
FaceBlock3_Shader = CarColorNoDirt
FaceBlock4_Material = external::tire
FaceBlock4_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[e_body2]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarColorNoDirt
FaceBlock2_Material = internal::carpaint
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = internal::tire
FaceBlock3_Shader = CarTextureNoDirt
FaceBlock4_Material = internal::tire
FaceBlock4_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[Cam_backseat]
FOV=1.047198
Near=0.001000
Pos=-0.004237 0.923456 -0.512828
Target=-0.004237 0.774171 -3.268605
Up=-0.000000 0.054092 0.998536

[Cam_bonnet]
FOV=1.308997
Near=0.083100
Pos=-0.000177 0.831452 -2.842157
Target=-0.000177 0.681264 -5.619370
Up=0.000000 0.053999 0.998533

[Cam_external]
FOV=1.308997
Near=0.001000
Pos=-0.000177 2.329451 2.646211
Target=-0.000177 0.676340 -1.113408
Up=-0.000000 0.402510 0.915416

[Cam_internal]
FOV=1.308997
Near=0.193100
Pos=0.329641 1.022179 -1.220746
Target=0.329641 0.895248 -3.784086
Up=0.000000 0.049457 0.998776

[i_steeringwheel]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_f]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_f]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[Point_exhaust1]
Normal=1.000000 -0.000000 0.000000
Pos=0.394052 0.147672 0.547614

[Point_exhaust2]
Normal=1.000000 -0.000000 0.000000
Pos=0.395650 0.225870 -0.075063

[k_windscreen]
FaceBlock0_Material = 11 - Default
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[Point_engine]
Normal=0.000000 1.000000 0.000000
Pos=-0.000177 0.438013 -2.675269

[Plane_body]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Default Material
FaceBlock0_Shader=CarTextureNoDirt

[Point_gearbox]
Normal=1.000000 -0.000000 0.000000
Pos=-0.005549 0.105414 -1.524019

[Point_wing_l]
Normal=-0.999995 -0.000000 -0.000001
Pos=0.459425 1.175999 -0.048537

[Point_wing_r]
Normal=0.999995 -0.000000 0.000000
Pos=-0.459779 1.175999 -0.048538

[Point_extra1]
Normal=-0.342020 -0.000000 -0.939685
Pos=-0.302263 0.685899 -3.010363

[Point_extra2]
Normal=-0.342020 -0.000000 -0.939685
Pos=-0.100094 0.685899 -3.010363

[Point_extra3]
Normal=-0.342020 -0.000000 -0.939685
Pos=0.112017 0.685899 -3.010363

[Point_extra4]
Normal=-0.342020 -0.000000 -0.939685
Pos=0.312650 0.685899 -3.010363

[Point_extra5]
Normal=0.342017 -0.000000 -0.939686
Pos=-0.302263 0.685899 -3.010363

[Point_extra6]
Normal=0.342017 -0.000000 -0.939686
Pos=-0.100094 0.685899 -3.010363

[Point_extra7]
Normal=0.342017 -0.000000 -0.939686
Pos=0.112017 0.685899 -3.010363

[Point_extra8]
Normal=0.342017 -0.000000 -0.939686
Pos=0.312650 0.685899 -3.010363

[Point_light_lb]
Normal=0.558050 0.000000 0.829808
Pos=0.643649 0.792300 0.274104

[Point_light_rf]
Normal=-0.342020 -0.000000 -0.939685
Pos=-0.560234 0.550617 -2.921306

[Point_light_lf]
Normal=0.342017 -0.000000 -0.939686
Pos=0.559880 0.550617 -2.921306

[Point_light_rb]
Normal=-0.558045 0.000000 0.829808
Pos=-0.651793 0.796891 0.266315

[Point_light_brake_lb]
Normal=0.352692 0.000000 0.935740
Pos=0.643649 0.792300 0.274104

[Point_light_brake_rb]
Normal=-0.352691 0.000000 0.935740
Pos=-0.651793 0.796891 0.266314

[e_wiper_l]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wiper_r]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wing]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bumper_f]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_bumper_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_door_l]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_lf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirror_l]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_lf]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[i_door_l]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = internal::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror_l]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_lf]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[e_door_r]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_rf]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mirror_r]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_rf]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[i_door_r]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = internal::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_mirror_r]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_rf]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light



[e_bonnet]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
FaceBlock2_Material = external::tire
FaceBlock2_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_bonnet]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_extralight]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = off
Switch = false
SwitchBox = extralight

[e_extralight_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = extralight

[e_rampe]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
FaceBlock2_Material = external::tire
FaceBlock2_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[i_rampe]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light
[e_door_b]
FaceBlock0_Material = external::carpaint
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_window_b]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_door_b]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = internal::carpaint
FaceBlock1_Shader = CarPaintInt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_window_b]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[pc_e_window_b]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[e_light_lf_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_lf

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_rf

[e_light_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_lb

[e_light_brake_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_lb

[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_brake_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = brake_rb

[e_light_reverse_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = reverse_rb

[e_light_reverse_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = reverse_rb

[e_light_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = off
Switch = true
SwitchBox = light_rb

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = light_rb

[e_window_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarGlass

[e_window_rb]
FaceBlock0_Material = external transparent::carpaint
FaceBlock0_Shader = CarGlass
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_exhaust]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[Point_dirtspray_lf]
Normal=0.000001 -0.000000 0.999992
Pos=0.969003 -0.117792 -2.496484

[Point_dirtspray_lb]
Normal=0.000001 -0.000000 0.999992
Pos=0.969003 -0.117792 -0.047749

[Point_dirtspray_rb]
Normal=0.000000 -0.000000 1.000000
Pos=-0.969358 -0.117792 -0.047689

[Point_dirtspray_rf]
Normal=-0.000000 1.000000 0.000000
Pos=-0.969358 -0.117792 -2.496423

[Point_lightcone_b]
Normal=-0.999995 -0.000000 -0.000001
Pos=-0.000176 -0.000000 1.134325

[Plane_deepshadow]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=Default Material
FaceBlock0_Shader=CarTextureNoDirt

[i_bumper_f]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_wing]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[i_bumper_b]
FaceBlock0_Material = internal::carpaint
FaceBlock0_Shader = CarPaint
Predicate = NotUsed
Switch = false
SwitchBox = light


[i_window_rb]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[i_window_lb]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[Point_blowoff]
Normal=0.000000 1.000000 0.000000
Pos=-0.000177 0.605414 -2.696475

[Point_turbo]
Normal=0.000000 1.000000 0.000000
Pos=0.189274 0.492687 -2.393720

[Cam_bonnet2]
FOV=1.308997
Near=0.150000
Pos=-0.000177 1.009285 -1.230028
Target=-0.000177 1.009285 -5.015823
Up=0.000000 -0.000000 1.000000

[e_wheelsusp_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelsusp_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelgrunk_lb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_brakedisc_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = off
Switch = true
SwitchBox = brakedisc_lb

[e_wheelgrunk_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_lf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_brakedisc_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = off
Switch = true
SwitchBox = brakedisc_lf

[e_wheelgrunk_rb]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_brakedisc_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = off
Switch = true
SwitchBox = brakedisc_rb

[e_wheelgrunk_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::tire
FaceBlock1_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheelprop_rf]
FaceBlock0_Material = external::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_brakedisc_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarRim
Predicate = off
Switch = true
SwitchBox = brakedisc_rf

[Point_Center]
Normal=-1.000000 -0.000000 0.000000
Pos=-0.000177 0.607334 -1.123635

[i_wiper_r]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[i_wiper_l]
FaceBlock0_Material = internal::tire
FaceBlock0_Shader = CarColorNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[Point_antenna_02]
Normal=-1.000000 -0.000000 0.000000
Pos=0.001338 1.288551 -1.328678

[Point_antenna_03]
Normal=-1.000000 -0.000000 0.000000
Pos=0.001338 1.325957 -1.232440

[Point_antenna_04]
Normal=-1.000000 -0.000000 0.000000
Pos=0.001338 1.358714 -1.146121

[Point_antenna_01]
Normal=-1.000000 -0.000000 0.000000
Pos=0.001338 1.242075 -1.424342

[Point_light_reverse_rb]
Normal=-0.221261 0.000000 0.975214
Pos=-0.711401 0.593431 0.386649

[pc_e_window_lb]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[pc_e_window_rb]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[pc_e_window_f]
FaceBlock0_Material = internal transparent::tire
FaceBlock0_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light


[pc_e_premove]
Predicate = NotUsed
Switch = false
SwitchBox = light

[ghost_external]
FaceBlock0_Material = ghost:: ghost
FaceBlock0_Shader = GhostCar
Predicate = NotUsed
Switch = false
SwitchBox = light

[texture_dirtmap]
FaceBlock0_Material = dirtmap::dirtmap
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = dirtmap::dirtmap wheel
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = dirtmap::int dirtmap
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = dirtmap::dirtmap
FaceBlock3_Shader = CarTire
FaceBlock4_Material = dirtmap::dirtmap wheel
FaceBlock4_Shader = CarTexture
FaceBlock5_Material = dirtmap::int dirtmap
FaceBlock5_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[texture_scrapemap]
FaceBlock0_Material = scrapemap::scrapemap
FaceBlock0_Shader = CarPaint
FaceBlock1_Material = scrapemap::scrapemap
FaceBlock1_Shader = CarGlass
FaceBlock2_Material = scrapemap::scrapemap
FaceBlock2_Shader = CarPlastic
FaceBlock3_Material = scrapemap::scrapemap
FaceBlock3_Shader = CarTire
FaceBlock4_Material = scrapemap::scrapemap
FaceBlock4_Shader = CarTexture
FaceBlock5_Material = scrapemap::scrapemap
FaceBlock5_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_lb]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_lf]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_rb]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_tarmac_rf]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lb]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_lf]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rb]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_gravel_rf]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_lb]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_lf]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_rb]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_wheel_snow_rf]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarRim
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTire
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarRim
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTire
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_snow]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTextureNoDirt
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarTextureNoDirt
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_tarmac]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTextureNoDirt
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarTextureNoDirt
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_sparewheel_gravel]
FaceBlock0_Material = external::invisible
FaceBlock0_Shader = CarTextureNoDirt
FaceBlock1_Material = external::invisible
FaceBlock1_Shader = CarTextureNoDirt
FaceBlock2_Material = external dynamic::carpaint2
FaceBlock2_Shader = CarTextureNoDirt
FaceBlock3_Material = external dynamic::tire2
FaceBlock3_Shader = CarTextureNoDirt
Predicate = NotUsed
Switch = false
SwitchBox = light