; This a coment line, it begin with a ;
; Options of this set must begin with a / and must be : /Rims, /ExtraLights, /Mirror
; you must enter them after this bloc of comments.
; Choices for Rims, Extra lights and Mirror must begin with a *  
; This is the list of valid choices : For extra lights : *ActivatedON, *ActivatedOff, *NotActivatedOn, *NotActivatedOff
;                                     For Rims : *RimsStyle1, *RimsStyle2
;                                     For Mirror : *MirrorOn, *MirrorOff
; Keep in memory that only these choices are available in the program.
;
; The name of the .INI file to modify must follow the option and must begin with a $ like --> $Fabia_S2000_2012.ini or $Fabia_S2000_2012_settings.ini
; IMPORTANT : Each bloc must be terminated by a #
;
; Example : for the bloc that put Extra lights on the car the bloc must begin with :
; *ActivatedON      <--- the option
; $Fabia_S2000_2012.ini        <--- the .ini to modify
; .....
; .....
; $Fabia_S2000_2012_settings.ini <--- we change the ini file 
; .....
; .....
; #                 <--- the end of the Extra lights bloc
;
; *NotActivatedOff  <--- the next bloc
; $Fabia_S2000_2012.ini
; .....
; You can use empty lines if you want separate 2 sections.
;
;

;------------------------ Enabled options for this car ------------------------------------------
; here we said to the programm that there is Rims, Extralights and mirror to show to the end user
/Rims
/ExtraLights
/Mirror
;------------------------------------------------------------------------------------------------

;------------------------------------------------- begin of ExtraLights Activated and turn ON -------------------------------------------------------------------------
; ACTIVATED AND TURNED ON

*ActivatedON
;******************************
$Fabia_S2000_2012.ini
;******************************
[e_light_lb]
Predicate=off
Switch=true
SwitchBox=light_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lb_lit]
Predicate=on
Switch=true_lb
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb]
Predicate=off
Switch=true
SwitchBox=light_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb_lit]
Predicate=on
Switch=true
SwitchBox=light_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rf]
Predicate = off
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rf_lit]
Predicate = on
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf]
Predicate = off
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf_lit]
Predicate = on
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_lightbrake_lb]
Predicate=off
Switch=true
SwitchBox=brake_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_lightbrake_lb_lit]
Predicate=on
Switch=true
SwitchBox=brake_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightbrake_rb]
Predicate=off
Switch=true
SwitchBox=brake_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightbrake_rb_lit]
Predicate=on
Switch=true
SwitchBox=brake_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightreverse_rb]
Predicate=off
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightreverse_rb_lit]
Predicate=on
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_rampbonnet]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_lightrampbonnet]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_lightrampbonnet_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_rampbonnet_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_rampbumper_f]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_lightrampbumper]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass

[e_lightrampbumper_lit]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_rampbumper_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[i_rampbonnet]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$Fabia_S2000_2012_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 4
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0


; Rear Permanent Lights

[Light4]
Id 			= 6
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.1
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 7
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.1
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light6]
Id 			= 8
Car Part		= Point_light1_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.1
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light7]
Id 			= 9
Car Part		= Point_light1_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.1
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light8]
Id 			= 10
Car Part		= Point_light2_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light9]
Id 			= 11
Car Part		= Point_light3_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light10]
Id 			= 12
Car Part		= Point_light2_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light11]
Id 			= 13
Car Part		= Point_light3_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light12]
Id 			= 14
Car Part		= Point_light4_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light13]
Id 			= 15
Car Part		= Point_light5_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light14]
Id 			= 18
Car Part		= Point_light4_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light15]
Id 			= 19
Car Part		= Point_light5_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light16]
Id 			= 20
Car Part		= Point_light6_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light17]
Id 			= 22
Car Part		= Point_light6_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Rear reverse Lights



[Light18]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

; Front extralight bonnet Lights

[Light19]
Id 			= 22
Car Part		= Point_light_bon1
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light20]
Id 			= 23
Car Part		= Point_light_bon2
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light21]
Id 			= 24
Car Part		= Point_light_bon3
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light22]
Id 			= 25
Car Part		= Point_light_bon4
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light23]
Id 			= 26
Car Part		= Point_light_bump1
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light24]
Id 			= 27
Car Part		= Point_light_bump2
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;---------------------------------------------------- end of ExtraLights Activated and turn ON ------------------------------------------------------------------------

;------------------------------------------------- begin of ExtraLights Activated and turn OFF ------------------------------------------------------------------------
; ACTIVATED AND TURNED OFF

*ActivatedOff
;******************************
$Fabia_S2000_2012.ini
;******************************
[e_rampbonnet]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_lightrampbonnet]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_lightrampbonnet_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_rampbonnet_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_rampbumper_f]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_lightrampbumper]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_lightrampbumper_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_rampbumper_glass]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_light_lb]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lb_lit]
Predicate = NotUsed
Switch = true
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb_lit]
Predicate = NotUsed
Switch = true
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rf_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_lightbrake_lb]
Predicate=off
Switch=true
SwitchBox=brake_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_lightbrake_lb_lit]
Predicate=on
Switch=true
SwitchBox=brake_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightbrake_rb]
Predicate=off
Switch=true
SwitchBox=brake_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightbrake_rb_lit]
Predicate=on
Switch=true
SwitchBox=brake_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightreverse_rb]
Predicate=off
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightreverse_rb_lit]
Predicate=on
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[i_rampbonnet]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$Fabia_S2000_2012_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light3]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 


; Rear Permanent Lights

[Light4]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light5]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light6]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light7]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light8]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light9]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light10]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 
[Light11]
Id 			= 
Car Part		= false
Active 			= 
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light12]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light13]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light14]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light15]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light16]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light17]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 


; Rear reverse Lights



[Light18]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

; Front extralight bonnet Lights

[Light19]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light20]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light21]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light22]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light23]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light24]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 
#
;-------------------------------------------------- end of ExtraLights Activated and turn OFF --------------------------------------------------------------------------

;----------------------------------------------- begin of ExtraLights NOT Activated and turn ON -----------------------------------------------------------------------
; NOT ACTIVATED AND TURNED ON

*NotActivatedOn
;******************************
$Fabia_S2000_2012.ini
;******************************
[e_rampbonnet]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_lightrampbonnet]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_lightrampbonnet_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_rampbonnet_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_rampbumper_f]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_lightrampbumper]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_lightrampbumper_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_rampbumper_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_light_lb]
Predicate=off
Switch=true
SwitchBox=light_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lb_lit]
Predicate=on
Switch=true_lb
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb]
Predicate=off
Switch=true
SwitchBox=light_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb_lit]
Predicate=on
Switch=true
SwitchBox=light_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rf]
Predicate = off
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rf_lit]
Predicate = on
Switch = true
SwitchBox = light_rf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf]
Predicate = off
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf_lit]
Predicate = on
Switch = true
SwitchBox = light_lf
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_lightbrake_lb]
Predicate=off
Switch=true
SwitchBox=brake_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_lightbrake_lb_lit]
Predicate=on
Switch=true
SwitchBox=brake_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightbrake_rb]
Predicate=off
Switch=true
SwitchBox=brake_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightbrake_rb_lit]
Predicate=on
Switch=true
SwitchBox=brake_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightreverse_rb]
Predicate=off
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightreverse_rb_lit]
Predicate=on
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[i_rampbonnet]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$Fabia_S2000_2012_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 4
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0


; Rear Permanent Lights

[Light4]
Id 			= 6
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.1
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 7
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.1
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light6]
Id 			= 8
Car Part		= Point_light1_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.1
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light7]
Id 			= 9
Car Part		= Point_light1_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.1
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light8]
Id 			= 10
Car Part		= Point_light2_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light9]
Id 			= 11
Car Part		= Point_light3_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light10]
Id 			= 12
Car Part		= Point_light2_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light11]
Id 			= 13
Car Part		= Point_light3_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light12]
Id 			= 14
Car Part		= Point_light4_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light13]
Id 			= 15
Car Part		= Point_light5_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light14]
Id 			= 18
Car Part		= Point_light4_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light15]
Id 			= 19
Car Part		= Point_light5_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light16]
Id 			= 20
Car Part		= Point_light6_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light17]
Id 			= 22
Car Part		= Point_light6_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.05
Use Lens Flare		= false
Lens Flare Size		= 0.2
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Rear reverse Lights



[Light18]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

; Front extralight bonnet Lights

[Light19]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light20]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light21]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light22]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light23]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light24]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 
#
;------------------------------------------------- end of ExtraLights NOT Activated and turn ON ------------------------------------------------------------------------


;----------------------------------------------- begin of ExtraLights NOT Activated and turn OFF -----------------------------------------------------------------------
; NOT ACTIVATED AND TURNED OFF

*NotActivatedOff
;******************************
$Fabia_S2000_2012.ini
;******************************
[e_rampbonnet]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_lightrampbonnet]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_lightrampbonnet_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_rampbonnet_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_rampbumper_f]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarPaint

[e_lightrampbumper]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_lightrampbumper_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarGlass


[e_rampbumper_glass]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external transparent::carpaint
FaceBlock0_Shader=CarTextureNoDirt

[e_light_lb]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_lb_lit]
Predicate = NotUsed
Switch = true
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb]
Predicate = NotUsed
Switch = false
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rb_lit]
Predicate = NotUsed
Switch = true
SwitchBox = light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_light_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_rf_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_light_lf_lit]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_lightbrake_lb]
Predicate=off
Switch=true
SwitchBox=brake_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarGlass

[e_lightbrake_lb_lit]
Predicate=on
Switch=true
SwitchBox=brake_lb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightbrake_rb]
Predicate=off
Switch=true
SwitchBox=brake_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightbrake_rb_lit]
Predicate=on
Switch=true
SwitchBox=brake_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightreverse_rb]
Predicate=off
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[e_lightreverse_rb_lit]
Predicate=on
Switch=true
SwitchBox=reverse_rb
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarLight

[i_rampbonnet]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=internal::carpaint
FaceBlock0_Shader=CarTextureNoDirt

;******************************
$Fabia_S2000_2012_settings.ini
;******************************
; Rear Brake Lights

[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.025
Fade Out Time 		= 0.05
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0


; Front Lights

[Light2]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light3]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 


; Rear Permanent Lights

[Light4]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light5]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light6]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light7]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light8]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light9]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light10]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 
[Light11]
Id 			= 
Car Part		= false
Active 			= 
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light12]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light13]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light14]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light15]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light16]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light17]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 


; Rear reverse Lights



[Light18]
Id 			= 21
Car Part		= Point_light_reverse_rb
Active 			= false
Red			= 255
Green			= 255
Blue			= 255
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 0.5
Lens Flare Color	= 1.0 1.0 1.0 1.0

; Front extralight bonnet Lights

[Light19]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light20]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light21]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light22]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light23]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 

[Light24]
Id 			= 
Car Part		= 
Active 			= false
Red			= 
Green			= 
Blue			= 
Texture			= 
Size			= 
Use Lens Flare		= 
Lens Flare Size		= 
Lens Flare Brightness	= 
Lens Flare Color	= 
#
;------------------------------------------------- end of ExtraLights NOT Activated and turn OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;-------------------------------------------------------------- begin of MIRROR ON ------------------------------------------------------------------------------------
; MIRROR ON
*MirrorOn
;******************************
$Fabia_S2000_2012.ini
;******************************

[e_antena]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarTire
#
;-------------------------------------------------------------- end of MIRROR ON --------------------------------------------------------------------------------------

;------------------------------------------------------------- begin of MIRROR OFF ------------------------------------------------------------------------------------
; MIRROR OFF
*MirrorOff
;******************************
$Fabia_S2000_2012.ini
;******************************
[e_antena]
Predicate=NotUsed
Switch=true
SwitchBox=light
FaceBlock0_Material=external::carpaint
FaceBlock0_Shader=CarTire
#
;-------------------------------------------------------------- end of MIRROR OFF ------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------------------- begin of Rims Type I -----------------------------------------------------------------------------------

; RIMS STYLE 1
*RimsStyle1
;******************************
$Fabia_S2000_2012.ini
;******************************

[e_wheel_tarmac_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::transparent
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::transparent
FaceBlock3_Shader=CarTire

[e_wheel_tarmac_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::transparent
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::transparent
FaceBlock3_Shader=CarTire

[e_wheel_tarmac_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::transparent
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::transparent
FaceBlock3_Shader=CarTire

[e_wheel_tarmac_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::carpaint
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::tire
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::transparent
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::transparent
FaceBlock3_Shader=CarTire
#

;--------------------------------------------------------------- end of Rims Type I -----------------------------------------------------------------------------------

;------------------------------------------------------------- begin of Rims Type II ----------------------------------------------------------------------------------

*RimsStyle2
;******************************
$Fabia_S2000_2012.ini
;******************************

[e_wheel_tarmac_lb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::transparent
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::transparent
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::carpaint1
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::tire1
FaceBlock3_Shader=CarTire

[e_wheel_tarmac_lf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::transparent
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::transparent
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::carpaint1
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::tire1
FaceBlock3_Shader=CarTire

[e_wheel_tarmac_rb]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::transparent
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::transparent
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::carpaint1
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::tire1
FaceBlock3_Shader=CarTire

[e_wheel_tarmac_rf]
Predicate=NotUsed
Switch=false
SwitchBox=light
FaceBlock0_Material=external dynamic::transparent
FaceBlock0_Shader=CarRim
FaceBlock1_Material=external dynamic::transparent
FaceBlock1_Shader=CarTire
FaceBlock2_Material=external dynamic::carpaint1
FaceBlock2_Shader=CarRim
FaceBlock3_Material=external dynamic::tire1
FaceBlock3_Shader=CarTire

#
;--------------------------------------------------------------- end of Rims Type II ----------------------------------------------------------------------------------

