; This a coment line, it begin with a ;
; Options of this set must begin with a / and must be : /Rims, /ExtraLights, /Mirror
; you must enter them after this bloc of comments.
; Choices for Rims, Extra lights and Mirror must begin with a *  
; This is the list of valid choices : For extra lights : *ActivatedON, *ActivatedOff, *NotActivatedOn, *NotActivatedOff
;                                     For Rims : *RimsStyle1, *RimsStyle2
;                                     For Mirror : *MirrorOn, *MirrorOff
; Keep in memory that only these choices are available in the program.
;
; The name of the .INI file to modify must follow the option and must begin with a $ like --> $Escort_WRC.ini or $Escort_WRC_settings.ini
; IMPORTANT : Each bloc must be terminated by a #
;
; Example : for the bloc that put Extra lights on the car the bloc must begin with :
; *ActivatedON      <--- the option
; $Escort_WRC.ini   <--- the .ini to modify
; .....
; .....
; $Escort_WRC_settings.ini <--- we change the ini file 
; .....
; .....
; #                 <--- the end of the Extra lights bloc
;
; *NotActivatedOff  <--- the next bloc
; $Escort_WRC.ini
; .....
; You can use empty lines if you want separate 2 sections.
;
;

;------------------------ Enabled options for this car ------------------------------------------
; here we said to the programm that there is Rims, Extralights and mirror to show to the end user
/LightPod
/FrontBumper
/HeadLights
/TrunkAndWing
/Mirrors
/RoofScoop
/FrontTowEye
/BrakeLights1
/BrakeLights2
;------------------------------------------------------------------------------------------------
;------------------------------------------------- begin of Bonnet ExtraLights Activated and turn ON -------------------------------------------------------------------------
; ACTIVATED AND TURNED ON

*LightPodOn
;******************************
$Volvo242LE.ini
;******************************
[Point_light_pod_lo]
Normal = 0.258819 0.000000 -0.965926
Pos = 0.330000 0.5850000 -3.510000

[Point_light_pod_lm]
Normal = -0.000000 0.000000 -1.000000
Pos = 0.110000 0.6450000 -3.510000

[Point_light_pod_rm]
Normal = -0.000000 0.000000 -1.000000
Pos = -0.110000 0.6450000 -3.510000

[Point_light_pod_ro]
Normal = -0.258819 0.000000 -0.965926
Pos = -0.330000 0.5850000 -3.510000

[e_lightpod]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[e_light_pod]
Switch = true
SwitchBox = light_lf
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_pod_lit]
Switch = true
SwitchBox = light_lf
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_lightglass_pod]
Switch = true
SwitchBox = light_lf
Predicate = off
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_pod_lit]
Switch = true
SwitchBox = light_lf
Predicate = on
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[i_lightpod]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[i_light_pod]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::carpaint

[i_lightglass_pod]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint
#
;---------------------------------------------------- end of  Bonnet ExtraLights Activated and turn ON ------------------------------------------------------------------------

;------------------------------------------------- begin of Bonnet ExtraLights Activated and turn OFF -------------------------------------------------------------------------
; ACTIVATED AND TURNED OFF

*LightPodOff
;******************************
$Volvo242LE.ini
;******************************
[Point_light_pod_lo]
Normal = -500.258819 -500.000000 -500.965926
Pos = 500.330000 500.5850000 -503.510000

[Point_light_pod_lm]
Normal = -500.000000 500.000000 -501.000000
Pos = 500.110000 500.6450000 -503.510000

[Point_light_pod_rm]
Normal = -500.000000 500.000000 -501.000000
Pos = -500.110000 500.6450000 -503.510000

[Point_light_pod_ro]
Normal = -500.258819 500.000000 -500.965926
Pos = -500.330000 500.5850000 -503.510000

[e_lightpod]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[e_light_pod]
Switch = false
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_pod_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_lightglass_pod]
Switch = false
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_pod_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[i_lightpod]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[i_light_pod]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::carpaint

[i_lightglass_pod]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint
#
;---------------------------------------------------- end of  Bonnet ExtraLights Activated and turn OFF ------------------------------------------------------------------------
*NotActivated
;------------------------------------------------- begin of Bonnet ExtraLights Not Activated ------------------------------------------------------------------------
; NOT ACTIVATED

*NoLightPod
;******************************
$Volvo242LE.ini
;******************************
[Point_light_pod_lo]
Normal = -500.258819 -500.000000 -500.965926
Pos = 500.330000 500.5850000 -503.510000

[Point_light_pod_lm]
Normal = -500.000000 500.000000 -501.000000
Pos = 500.110000 500.6450000 -503.510000

[Point_light_pod_rm]
Normal = -500.000000 500.000000 -501.000000
Pos = -500.110000 500.6450000 -503.510000

[Point_light_pod_ro]
Normal = -500.258819 500.000000 -500.965926
Pos = -500.330000 500.5850000 -503.510000

[e_lightpod]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[e_light_pod]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_pod_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_lightglass_pod]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_pod_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[i_lightpod]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[i_light_pod]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::carpaint

[i_lightglass_pod]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint
#
;-------------------------------------------------- end of Bonnet ExtraLights Not Activated --------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;----------------------------------------------- begin of Front Bumper standard no hole -----------------------------------------------------------------------
; Standard Front Bumper no hole

*FrontBumpStandard
;******************************
$Volvo242LE.ini
;******************************
[e_bumper_f]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_f_small]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f_small]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_f_nohole]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f_nohole]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of Front Bumper standard no hole ------------------------------------------------------------------------

;----------------------------------------------- begin of Front Bumper small -----------------------------------------------------------------------
; Small Front Bumper

*FrontBumpSmall
;******************************
$Volvo242LE.ini
;******************************
[e_bumper_f]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_f_small]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f_small]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_f_nohole]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f_nohole]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of Front Bumper small -----------------------------------------------------------------------

;----------------------------------------------- begin of Front Bumper standard with hole -----------------------------------------------------------------------
; Standard Front Bumper with hole

*FrontBumpStandardTowEye
;******************************
$Volvo242LE.ini
;******************************
[e_bumper_f]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_f_small]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f_small]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_f_nohole]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_f_nohole]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of Front Bumper standard with hole -----------------------------------------------------------------------

;----------------------------------------------- begin of Round Lights ON -----------------------------------------------------------------------
; ACTIVATED

*HeadLightsRoundOn
;******************************
$Volvo242LE.ini
;******************************
[Point_light_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.400000 0.430000 1.150000

[Point_light_lbo]
Normal = 0.000000 0.000000 1.000000
Pos = 0.510000 0.430000 1.145000

[Point_light_lf]
Normal = -0.000000 0.000000 -1.000000
Pos = 0.540000 0.490000 -3.380000

[Point_light_lf_std]
Normal = -500.000000 500.000000 -501.000000
Pos = 500.480000 500.490000 -503.320000

[Point_light_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.400000 0.430000 1.150000

[Point_light_rbo]
Normal = 0.000000 0.000000 1.000000
Pos = -0.510000 0.430000 1.145000

[Point_light_rf]
Normal = -0.000000 0.000000 -1.000000
Pos = -0.540000 0.490000 -3.380000

[Point_light_rf_std]
Normal = -500.000000 500.000000 -501.000000
Pos = -500.480000 500.490000 -503.320000

[e_light_lb]
Switch = true
SwitchBox = light_lb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lb_lit]
Switch = true
SwitchBox = light_lb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_lit]
Switch = false
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_std]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_std_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rb]
Switch = true
SwitchBox = light_rb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rb_lit]
Switch = true
SwitchBox = light_rb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_lit]
Switch = false
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_std]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_std_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_lightcarbon_lf]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightcarbon_lf]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightcarbon_rf]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightcarbon_rf]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightglass_lf]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_lit]
Switch = false
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_std_lit]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_lit]
Switch = false
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_std_lit]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightplastic_lf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightplastic_lf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightplastic_rf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightplastic_rf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

;******************************
$Volvo242LE_settings.ini
;******************************
[Light2]
Id 			= 14
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 198
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 15
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 198
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;------------------------------------------------- end of Round Lights ON -----------------------------------------------------------------------

;----------------------------------------------- begin of Round Lights Off -----------------------------------------------------------------------
; NOT ACTIVATED

*HeadLightsRoundOff
;******************************
$Volvo242LE.ini
;******************************
[Point_light_lb]
Normal = 500.000000 500.000000 501.000000
Pos = 500.400000 500.430000 501.150000

[Point_light_lbo]
Normal = 500.000000 500.000000 501.000000
Pos = 500.510000 500.430000 501.145000

[Point_light_lf]
Normal = -500.000000 500.000000 -501.000000
Pos = 500.540000 500.490000 -503.380000

[Point_light_lf_std]
Normal = -500.000000 500.000000 -501.000000
Pos = 500.480000 500.490000 -503.320000

[Point_light_rb]
Normal = 500.000000 500.000000 501.000000
Pos = -500.400000 500.430000 501.150000

[Point_light_rbo]
Normal = 500.000000 500.000000 501.000000
Pos = -500.510000 500.430000 501.145000

[Point_light_rf]
Normal = -500.000000 500.000000 -501.000000
Pos = -500.540000 500.490000 -503.380000

[Point_light_rf_std]
Normal = -500.000000 500.000000 -501.000000
Pos = -500.480000 500.490000 -503.320000

[e_light_lb]
Switch = false
SwitchBox = light_lb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lb_lit]
Switch = true
SwitchBox = light_lb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf]
Switch = false
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_std]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_std_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rb]
Switch = false
SwitchBox = light_rb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rb_lit]
Switch = true
SwitchBox = light_rb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf]
Switch = false
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_std]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_std_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_lightcarbon_lf]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightcarbon_lf]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightcarbon_rf]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightcarbon_rf]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightglass_lf]
Switch = false
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_std_lit]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf]
Switch = false
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_std_lit]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightplastic_lf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightplastic_lf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightplastic_rf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightplastic_rf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

;******************************
$Volvo242LE_settings.ini
;******************************
[Light2]
Id 			= 14
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 198
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 15
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 198
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;------------------------------------------------- end of Round Lights Off -----------------------------------------------------------------------
;----------------------------------------------- begin of std Lights On -----------------------------------------------------------------------
; ACTIVATED

*HeadLightsVolvoOn
;******************************
$Volvo242LE.ini
;******************************
[Point_light_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.400000 0.430000 1.150000

[Point_light_lbo]
Normal = 0.000000 0.000000 1.000000
Pos = 0.510000 0.430000 1.145000

[Point_light_lf]
Normal = -500.000000 500.000000 -501.000000
Pos = 500.540000 500.490000 -503.380000

[Point_light_lf_std]
Normal = -0.000000 0.000000 -1.000000
Pos = 0.480000 0.490000 -3.320000

[Point_light_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.400000 0.430000 1.150000

[Point_light_rbo]
Normal = 0.000000 0.000000 1.000000
Pos = -0.510000 0.430000 1.145000

[Point_light_rf]
Normal = -500.000000 500.000000 -501.000000
Pos = -500.540000 500.490000 -503.380000

[Point_light_rf_std]
Normal = -0.000000 0.000000 -1.000000
Pos = -0.480000 0.490000 -3.320000

[e_light_lb]
Switch = true
SwitchBox = light_lb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lb_lit]
Switch = true
SwitchBox = light_lb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_std]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_std_lit]
Switch = false
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rb]
Switch = true
SwitchBox = light_rb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rb_lit]
Switch = true
SwitchBox = light_rb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_std]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_std_lit]
Switch = false
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_lightcarbon_lf]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightcarbon_lf]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightcarbon_rf]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightcarbon_rf]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightglass_lf]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_std_lit]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_std_lit]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightplastic_lf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightplastic_lf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightplastic_rf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightplastic_rf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

;******************************
$Volvo242LE_settings.ini
;******************************
[Light2]
Id 			= 14
Car Part		= Point_light_lf_std
Active 			= true
Red			= 255
Green			= 255
Blue			= 198
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 15
Car Part		= Point_light_rf_std
Active 			= true
Red			= 255
Green			= 255
Blue			= 198
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;------------------------------------------------- end of std Lights On -----------------------------------------------------------------------
;----------------------------------------------- begin of std Lights Off -----------------------------------------------------------------------
; NOT ACTIVATED

*HeadLightsVolvoOff
;******************************
$Volvo242LE.ini
;******************************
[Point_light_lb]
Normal = 500.000000 500.000000 501.000000
Pos = 500.400000 500.430000 501.150000

[Point_light_lbo]
Normal = 500.000000 500.000000 501.000000
Pos = 500.510000 500.430000 501.145000

[Point_light_lf]
Normal = -500.000000 500.000000 -501.000000
Pos = 500.540000 500.490000 -503.380000

[Point_light_lf_std]
Normal = -500.000000 500.000000 -501.000000
Pos = 500.480000 500.490000 -503.320000

[Point_light_rb]
Normal = 500.000000 500.000000 501.000000
Pos = -500.400000 500.430000 501.150000

[Point_light_rbo]
Normal = 500.000000 500.000000 501.000000
Pos = -500.510000 500.430000 501.145000

[Point_light_rf]
Normal = -500.000000 500.000000 -501.000000
Pos = -500.540000 500.490000 -503.380000

[Point_light_rf_std]
Normal = -500.000000 500.000000 -501.000000
Pos = -500.480000 500.490000 -503.320000

[e_light_lb]
Switch = false
SwitchBox = light_lb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lb_lit]
Switch = true
SwitchBox = light_lb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_std]
Switch = false
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_lf_std_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rb]
Switch = false
SwitchBox = light_rb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rb_lit]
Switch = true
SwitchBox = light_rb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_std]
Switch = false
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_rf_std_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_lightcarbon_lf]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightcarbon_lf]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightcarbon_rf]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightcarbon_rf]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightglass_lf]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_lit]
Switch = true
SwitchBox = light_lf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_lf_std_lit]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_lit]
Switch = true
SwitchBox = light_rf
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightglass_rf_std_lit]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarGlass
FaceBlock0_Material = external transparent::carpaint

[e_lightplastic_lf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightplastic_lf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_lightplastic_rf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_lightplastic_rf_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

;******************************
$Volvo242LE_settings.ini
;******************************
[Light2]
Id 			= 14
Car Part		= Point_light_lf_std
Active 			= true
Red			= 255
Green			= 255
Blue			= 198
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 15
Car Part		= Point_light_rf_std
Active 			= true
Red			= 255
Green			= 255
Blue			= 198
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0
#
;------------------------------------------------- end of std Lights Off -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of trunk new -------------------------------------------------------------------------

*TrunkNew
;******************************
$Volvo242LE.ini
;******************************
[e_bumper_b]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_b]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_b_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_b_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_carbonwing]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_carbonwing]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_carbonwing_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_carbonwing_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of trunk new -----------------------------------------------------------------------
;------------------------------------------------- begin of trunk old -------------------------------------------------------------------------

*TrunkOld
;******************************
$Volvo242LE.ini
;******************************
[e_bumper_b]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_b]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_b_v2]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_b_v2]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_carbonwing]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_carbonwing]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_carbonwing_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_carbonwing_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of trunk old -----------------------------------------------------------------------
;------------------------------------------------- begin of trunk new wing -------------------------------------------------------------------------

*TrunkNewAndWing
;******************************
$Volvo242LE.ini
;******************************
[e_bumper_b]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_b]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_b_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_b_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_carbonwing]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_carbonwing]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_carbonwing_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_carbonwing_v2]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of trunk new wing-----------------------------------------------------------------------
;------------------------------------------------- begin of trunk old wing-------------------------------------------------------------------------

*TrunkOldAndWing
;******************************
$Volvo242LE.ini
;******************************
[e_bumper_b]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_b]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_bumper_b_v2]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_bumper_b_v2]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_carbonwing]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_carbonwing]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_carbonwing_v2]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_carbonwing_v2]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of trunk old -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of MIRROR new -------------------------------------------------------------------------

*Mirrors2
;******************************
$Volvo242LE.ini
;******************************
[e_mirror_l]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_mirror_l]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_mirror_l_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_mirror_l_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_mirror_r]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_mirror_r]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_mirror_r_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_mirror_r_std]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of MIRROR new -----------------------------------------------------------------------


;------------------------------------------------- begin of MIRROR std -------------------------------------------------------------------------

*Mirrors1
;******************************
$Volvo242LE.ini
;******************************
[e_mirror_l]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_mirror_l]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_mirror_l_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_mirror_l_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_mirror_r]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_mirror_r]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint

[e_mirror_r_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint

[i_mirror_r_std]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = internal::carpaint
#
;------------------------------------------------- end of MIRROR std -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Roof Scoop ON -------------------------------------------------------------------------

*RoofScoopUsed
;******************************
$Volvo242LE.ini
;******************************
[e_intakeroof]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint
#
;------------------------------------------------- end of Roof Scoop ON -----------------------------------------------------------------------


;------------------------------------------------- begin of Roof Scoop Off -------------------------------------------------------------------------

*NoRoofScoop
;******************************
$Volvo242LE.ini
;******************************
[e_intakeroof]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint
#
;------------------------------------------------- end of Roof Scoop Off -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Tow Eye ON -------------------------------------------------------------------------

*TowEyeUsed
;******************************
$Volvo242LE.ini
;******************************
[e_body_toweye]
Switch = false
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint
#
;------------------------------------------------- end of Tow Eye ON -----------------------------------------------------------------------


;------------------------------------------------- begin of Tow Eye OFF -------------------------------------------------------------------------

*NoTowEye
;******************************
$Volvo242LE.ini
;******************************
[e_body_toweye]
Switch = true
SwitchBox = light
Predicate = NotUsed
FaceBlock0_Shader = CarPaint
FaceBlock0_Material = external::carpaint
#
;------------------------------------------------- end of Tow Eye OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Brake Lights Outside Inner lights off -------------------------------------------------------------------------

*BrakeLightsOutBrakeInOff
;******************************
$Volvo242LE.ini
;******************************
[Point_light_brake_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.620000 0.430000 1.120000

[Point_light_brake2_lb]
Normal = 500.000000 500.000000 501.000000
Pos = 500.400000 500.505000 501.145000

[Point_light_brake_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.620000 0.430000 1.120000

[Point_light_brake2_rb]
Normal = 500.000000 500.000000 501.000000
Pos = -500.400000 500.505000 501.145000

[e_light_brake_lb]
Switch = true
SwitchBox = brake_lb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_lb_lit]
Switch = true
SwitchBox = brake_lb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_lb]
Switch = false
SwitchBox = brake_lb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_lb_lit]
Switch = true
SwitchBox = brake_lb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_rb]
Switch = true
SwitchBox = brake_rb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_rb_lit]
Switch = true
SwitchBox = brake_rb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_rb]
Switch = false
SwitchBox = brake_rb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_rb_lit]
Switch = true
SwitchBox = brake_rb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

;******************************
$Volvo242LE_settings.ini
;******************************
[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light14]
Id 			= 34
Car Part		= Point_light_brake2_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light15]
Id 			= 35
Car Part		= Point_light_brake2_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;------------------------------------------------- end of Brake Lights Outside Inner lights off -----------------------------------------------------------------------
;------------------------------------------------- begin of Brake Lights Outside Inner lights permanent -------------------------------------------------------------------------

*BrakeLightsOutBrakeInPerm
;******************************
$Volvo242LE.ini
;******************************
[Point_light_brake_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.620000 0.430000 1.120000

[Point_light_brake2_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.400000 0.505000 1.145000

[Point_light_brake_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.620000 0.430000 1.120000

[Point_light_brake2_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.400000 0.505000 1.145000

[e_light_brake_lb]
Switch = true
SwitchBox = brake_lb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_lb_lit]
Switch = true
SwitchBox = brake_lb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_lb]
Switch = true
SwitchBox = light_lb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_lb_lit]
Switch = true
SwitchBox = light_lb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_rb]
Switch = true
SwitchBox = brake_rb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_rb_lit]
Switch = true
SwitchBox = brake_rb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_rb]
Switch = true
SwitchBox = light_rb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_rb_lit]
Switch = true
SwitchBox = light_rb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

;******************************
$Volvo242LE_settings.ini
;******************************
[Light0]
Id 			= 16
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 17
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light14]
Id 			= 4
Car Part		= Point_light_brake2_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.10
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light15]
Id 			= 5
Car Part		= Point_light_brake2_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.10
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;------------------------------------------------- end of Brake Lights Outside Inner lights permanent -----------------------------------------------------------------------
;------------------------------------------------- begin of Permanent Lights Outside Inner lights brake -------------------------------------------------------------------------

*BrakeLightsOutPermInBrake
;******************************
$Volvo242LE.ini
;******************************
[Point_light_brake_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.620000 0.430000 1.120000

[Point_light_brake2_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.400000 0.505000 1.145000

[Point_light_brake_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.620000 0.430000 1.120000

[Point_light_brake2_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.400000 0.505000 1.145000

[e_light_brake_lb]
Switch = true
SwitchBox = light_lb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_lb_lit]
Switch = true
SwitchBox = light_lb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_lb]
Switch = true
SwitchBox = brake_lb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_lb_lit]
Switch = true
SwitchBox = brake_lb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_rb]
Switch = true
SwitchBox = light_rb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_rb_lit]
Switch = true
SwitchBox = light_rb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_rb]
Switch = true
SwitchBox = brake_rb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_rb_lit]
Switch = true
SwitchBox = brake_rb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

;******************************
$Volvo242LE_settings.ini
;******************************
[Light0]
Id 			= 4
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.10
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 5
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.10
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light14]
Id 			= 16
Car Part		= Point_light_brake2_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light15]
Id 			= 17
Car Part		= Point_light_brake2_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;------------------------------------------------- end of Permanent Lights Outside Inner lights brake -----------------------------------------------------------------------
;------------------------------------------------- begin of Lights off Outside Inner lights brake -------------------------------------------------------------------------

*BrakeLightsOutOffInBrake
;******************************
$Volvo242LE.ini
;******************************
[Point_light_brake_lb]
Normal = 500.000000 500.000000 501.000000
Pos = 500.620000 500.430000 501.120000

[Point_light_brake2_lb]
Normal = 0.000000 0.000000 1.000000
Pos = 0.400000 0.505000 1.145000

[Point_light_brake_rb]
Normal = 500.000000 500.000000 501.000000
Pos = -500.620000 500.430000 501.120000

[Point_light_brake2_rb]
Normal = 0.000000 0.000000 1.000000
Pos = -0.400000 0.505000 1.145000

[e_light_brake_lb]
Switch = false
SwitchBox = brake_lb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_lb_lit]
Switch = true
SwitchBox = brake_lb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_lb]
Switch = true
SwitchBox = brake_lb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_lb_lit]
Switch = true
SwitchBox = brake_lb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_rb]
Switch = false
SwitchBox = brake_rb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake_rb_lit]
Switch = true
SwitchBox = brake_rb
Predicate = NotUsed
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_rb]
Switch = true
SwitchBox = brake_rb
Predicate = off
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

[e_light_brake2_rb_lit]
Switch = true
SwitchBox = brake_rb
Predicate = on
FaceBlock0_Shader = CarLight
FaceBlock0_Material = external dynamic::tire

;******************************
$Volvo242LE_settings.ini
;******************************
[Light0]
Id 			= 36
Car Part		= Point_light_brake_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.10
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light1]
Id 			= 37
Car Part		= Point_light_brake_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.10
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light14]
Id 			= 16
Car Part		= Point_light_brake2_lb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light15]
Id 			= 17
Car Part		= Point_light_brake2_rb
Active 			= false
Fade In Time 		= 0.05
Fade Out Time 		= 0.15
Red			= 255
Green			= 64
Blue			= 0
Texture			= Light.dds
Size			= 0.15
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;------------------------------------------------- end of Lights off Outside Inner lights brake -----------------------------------------------------------------------
